Exemplo n.º 1
0
    public void SetUI(List <MyRoomEntity> lst, bool canInvite)
    {
        for (int i = 0; i < m_Cache.Count; ++i)
        {
            m_Cache[i].gameObject.SetActive(false);
        }

        UIViewManager.Instance.LoadItemAsync("uiitemmyroom", (GameObject go) =>
        {
            for (int i = 0; i < lst.Count; ++i)
            {
                MyRoomEntity entity = lst[i];
                UIItemMyRoom item   = null;
                if (i < m_Cache.Count)
                {
                    item = m_Cache[i];
                    item.gameObject.SetActive(true);
                }
                else
                {
                    go = Instantiate(go);
                    go.SetParent(m_Container);
                    item = go.GetComponent <UIItemMyRoom>();
                    m_Cache.Add(item);
                }
                item.SetUI(entity.roomId, entity.gameName, entity.loop, entity.maxLoop, entity.player, entity.maxPlayer, entity.ownerName, entity.payment, onJoinClick, onInviteClick, onPlayerClick, canInvite);
            }
        });
    }
Exemplo n.º 2
0
    /// <summary>
    /// 我的房间界面玩家人数按钮点击
    /// </summary>
    /// <param name="roomId"></param>
    /// <param name="container"></param>
    private void OnMyRoomPlayerClick(int roomId, Transform container)
    {
        MyRoomEntity entity = m_RoomList.Find(p => p.roomId == roomId);

        m_UIMyRoomView.SetPlayerView(entity.players, container, entity.maxPlayer);
    }
Exemplo n.º 3
0
    /// <summary>
    /// 我的房间界面邀请按钮点击
    /// </summary>
    /// <param name="roomId"></param>
    private void OnMyRoomInviteClick(int roomId)
    {
        MyRoomEntity entity = m_RoomList.Find(p => p.roomId == roomId);

        ShareCtrl.Instance.InviteFriend(entity.roomId, entity.gameId, entity.roomSetting);
    }