Exemplo n.º 1
0
        private void UseInternal(UseActionEnum actionEnum, MyCharacter user)
        {
            bool shouldPlay = false;

            if (!IsWorking)
            {
                return;
            }
            if (m_user == null)
            {
                m_user = user;
                if (m_refuelAllowed)
                {
                    m_user.SuitBattery.ResourceSink.TemporaryConnectedEntity = this;
                    m_rechargeSocket.PlugIn(m_user.SuitBattery.ResourceSink);
                    shouldPlay = true;
                }
            }
            m_lastTimeUsed = MySandboxGame.TotalGamePlayTimeInMilliseconds;

            if (m_user.StatComp != null && m_healingAllowed)
            {
                m_user.StatComp.DoAction("MedRoomHeal");
                shouldPlay = true;
            }

            if (shouldPlay && !m_progressSoundEmitter.IsPlaying)
            {
                StartProgressLoopSound();
            }
        }
Exemplo n.º 2
0
        private void UseInternal(UseActionEnum actionEnum, MyCharacter user)
        {
            if (!IsWorking)
            {
                return;
            }
            if (m_user == null)
            {
                m_user = user;
                m_rechargeSocket.PlugIn(m_user.SuitBattery);
                StartProgressLoopSound();
            }
            m_lastTimeUsed = MySandboxGame.TotalGamePlayTimeInMilliseconds;

            if (IsWorking)
            {
                m_user.AddHealth(0.075f);
            }
        }
Exemplo n.º 3
0
        private void UseInternal(UseActionEnum actionEnum, MyCharacter user)
        {
            if (!IsWorking)
            {
                return;
            }
            if (m_user == null)
            {
                m_user = user;
                m_user.SuitBattery.ResourceSink.TemporaryConnectedEntity = this;
                m_rechargeSocket.PlugIn(m_user.SuitBattery.ResourceSink);
                StartProgressLoopSound();
            }
            m_lastTimeUsed = MySandboxGame.TotalGamePlayTimeInMilliseconds;

            if (IsWorking)
            {
                if (m_user.StatComp != null)
                {
                    m_user.StatComp.DoAction("MedRoomHeal");
                }
            }
        }