Exemplo n.º 1
0
        /// <summary>
        /// Sets the transform graphics object in this way that its transformation matrix transforms points (realMiddle, realLeftTop, realRightDown) into ( screenMiddle=(20,300), screenLeftTop=(20,50), screenRightDown=(400,300)).
        /// </summary>
        /// <param name="RealMiddle">The "real" coordinates of the middle of the plot.</param>
        /// <param name="RealLeftTop">The "real" coordinates of the left top point of the plot.</param>
        /// <param name="RealRightDown">The "real" coordinates of the right down point of the plot.</param>
        /// <param name="Transform">The graphics object storing transformation matrix from "screen" to "plot" coordinates.</param>
        static public void SetGraphics(MyPointDouble realMiddle, MyPointDouble realLeftTop, MyPointDouble realRightDown, ref Graphics transform)
        {
            RectangleF RealRectangle = new RectangleF((float)realMiddle.x, (float)realMiddle.y, (float)(realRightDown.x - realMiddle.x), (float)(realLeftTop.y - realMiddle.y));

            const float MiddleX = 20.0F;
            const float MiddleY = 300.0F;
            const float RightX  = 400.0F;
            const float TopY    = 50.0F;

            PointF screenMiddle    = new PointF(MiddleX, MiddleY);
            PointF screenLeftTop   = new PointF(MiddleX, TopY);
            PointF screenRightDown = new PointF(RightX, MiddleY);

            PointF[] ScreenArray = { screenMiddle, screenLeftTop, screenRightDown };

            System.Drawing.Drawing2D.Matrix Transformation = new System.Drawing.Drawing2D.Matrix(RealRectangle, ScreenArray);
            transform.Transform = Transformation;
        }
Exemplo n.º 2
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        /// <summarly>
        ///  Makes the color plot of the function whose values at the polygon polygons[i-1] is values[i-1]
        /// </summary>
        /// <param name="graphl">the object at which the plot will be drawn</param>
        /// <param name="polygons">the table of polygons</param>
        /// <param name="values">the table of values</param>

        /* static public void ColorAreas(ref Graphics graphl, List<MyPolygon> polygons, double[] values, MyGraphOperations.ColorsFunc ColFunc)
         * {
         *
         *   if (graphl == null) throw new ArgumentNullException();
         *   if (polygons.Count() != values.Count()) throw new ArgumentException("The number of elements in polygons is not equal to the number of elements in values");
         *   for (int Iterator = 1; Iterator <= polygons.Count(); Iterator++)
         *   {
         *
         *       graphl.FillPolygon(BrushForColor(ColFunc, values[Iterator - 1]), polygons[Iterator - 1].Apexes());
         *   }
         * }*/

        /// <summary>
        /// Makes the color plot of the function FunVal in the area Area at the Graphl - the number of divisions along each from both axes is NDiv
        /// </summary>
        /// <param name="FunVal"></param>
        /// <param name="ColFunc"></param>
        /// <param name="Area"></param>
        /// <param name="TrMatrix">The matrix which will be used for making transformations of coordinates from the Area to the coordinate system in which the function will be drawn   </param>
        static public void ColorFunc(ref Graphics Graphl, FuncOnPoint FOP, MyGraphOperations.ColorsFunc ColFunc, RectangleF Area, int NDiv, Matrix TrMatrix)
        {
            MyPointDouble LeftDownCor = new MyPointDouble(Area.Left, Area.Top, 0.0);
            MyPointDouble HorizStep   = new MyPointDouble(Area.Width / NDiv, 0.0, 0.0);
            MyPointDouble VertStep    = new MyPointDouble(0.0, Area.Height / NDiv, 0.0);

            MyPointDouble LeftDownCorPlot = LeftDownCor;

            MyPointDouble HorizStepPlot = HorizStep;
            MyPointDouble VertStepPlot  = VertStep;


            MyPointDouble PtIter     = new MyPointDouble(0.0, 0.0, 0.0);
            MyPointDouble PtIterPlot = new MyPointDouble(0.0, 0.0, 0.0);

            MyDrawing.TransformPoint(TrMatrix, ref LeftDownCorPlot);
            MyDrawing.TransformVector(TrMatrix, ref HorizStepPlot);
            MyDrawing.TransformVector(TrMatrix, ref VertStepPlot);

            double heightl = Area.Height / NDiv;
            double widthl  = Area.Width / NDiv;


            //Matrix AddTransf = new Matrix(1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 50.0F);

            for (int i = 1; i <= NDiv; i++)
            {
                for (int j = 1; j <= NDiv; j++)
                {
                    PtIter     = LeftDownCor + (i - 0.5) * HorizStep + (j - 0.5) * VertStep;
                    PtIterPlot = LeftDownCorPlot + (i - 1.0) * HorizStepPlot + (j - 1) * VertStepPlot;
                    //TransformPoint(AddTransf, ref PtIterPlot);
                    RectangleF RecLoc = new RectangleF((float)(PtIterPlot.x), (float)(PtIterPlot.y), (float)HorizStepPlot.x, (float)VertStepPlot.y);
                    Graphl.FillRectangle(BrushForColor(ColFunc, FOP(PtIter.x, PtIter.y)), RecLoc);
                }
            }
        }
Exemplo n.º 3
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        /// <summary>
        /// Puts into the variable IntersectionPoint the intersection point of line segments (line1Start-line1End) and (line2Start-line2End)
        /// </summary>
        /// <param name="line1Start"></param>
        /// <param name="line1End"></param>
        /// <param name="line2Start"></param>
        /// <param name="line2End"></param>
        /// <param name="IntersectionPoint"></param>
        /// <returns></returns>

        public static bool FindIntersection(MyPointDouble line1Start, MyPointDouble line1End, MyPointDouble line2Start, MyPointDouble line2End, ref MyPointDouble IntersectionPoint)
        {
            double A11 = -(line1End.Y - line1Start.Y);
            double A12 = (line1End.X - line1Start.X);
            double B1  = -line1Start.X * (line1End.Y - line1Start.Y) + line1Start.Y * (line1End.X - line1Start.X);

            double A21 = -(line2End.Y - line2Start.Y);
            double A22 = (line2End.X - line2Start.X);
            double B2  = -line2Start.X * (line2End.Y - line2Start.Y) + line2Start.Y * (line2End.X - line2Start.X);



            double[,] a     = new double[2, 2];
            a[1 - 1, 1 - 1] = A11;
            a[1 - 1, 2 - 1] = A12;
            a[2 - 1, 1 - 1] = A21;
            a[2 - 1, 2 - 1] = A22;

            double[] b = new double[2];
            b[1 - 1] = B1;
            b[2 - 1] = B2;

            double[] x          = new double[2];
            bool     IsSingular = !alglib.rsolve.rmatrixsolve(a, b, 2, ref x);

            if ((!IsSingular) && (x[0] >= Math.Min(line1Start.x, line1End.x)) && (x[0] <= Math.Max(line1Start.x, line1End.x)))
            {
                IntersectionPoint.SetValues(x[0], x[1], 0.0);
                return(true);
            }
            else
            {
                return(false);
            }
        }
Exemplo n.º 4
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        /// <summary>
        /// Sets the transform graphics object in this way that its transformation matrix transforms points (realMiddle, realLeftTop, realRightDown) into (screenMiddle, screenLeftTop, screenRightDown).
        /// </summary>
        /// <param name="ScreenMiddle">The "screen" coordinates of the middle of the plot. </param>
        /// <param name="ScreenLeftTop">The "screen" coordinates of the left top point of the plot (we assume that the higher the point lies the larger value has its Y coordinate).</param>
        /// <param name="ScreenRightDown">The "screen" coordinates of the right down point of the plot. </param>
        /// <param name="RealMiddle">The "real" coordinates of the middle of the plot.</param>
        /// <param name="RealLeftTop">The "real" coordinates of the left top point of the plot.</param>
        /// <param name="RealRightDown">The "real" coordinates of the right down point of the plot.</param>
        /// <param name="Transform">The graphics object storing transformation matrix from "screen" to "plot" coordinates.</param>
        static public void SetGraphics(MyPointDouble screenMiddle, MyPointDouble screenLeftTop, MyPointDouble screenRightDown, MyPointDouble realMiddle, MyPointDouble realLeftTop, MyPointDouble realRightDown, ref Graphics transform)
        {
            RectangleF RealRectangle = new RectangleF((float)realMiddle.x, (float)realMiddle.y, (float)(realRightDown.x - realMiddle.x), (float)(realLeftTop.y - realMiddle.y));

            PointF[] ScreenArray = { screenMiddle.ToPointF(), screenLeftTop.ToPointF(), screenRightDown.ToPointF() };

            System.Drawing.Drawing2D.Matrix Transformation = new System.Drawing.Drawing2D.Matrix(RealRectangle, ScreenArray);
            transform.Transform = Transformation;
        }