Exemplo n.º 1
0
    void OnMouseDown()
    {
        //Grab Selected Unit From Main Script
        mainUnit_Selected = main_Script.mainUnit_Selected;

        if (mainUnit_Selected != null)
        {
            main_Script.MoveUnit(this);
        }
    }
Exemplo n.º 2
0
    //Function to Generate all Units
    public void GenerateUnit(int x, int y, bool color)
    {
        //Create the GameObject
        GameObject unit_GameObject;

        //Create White or Black Units
        if (color == true)
        {
            //Set the GameObject from the Prefab
            unit_GameObject = Instantiate(whiteUnit_Prefab) as GameObject;

            //Sets the name of GameObject.
            unit_GameObject.name = "White Unit X: " + x + " / Y: " + y;
        }
        else
        {
            //Set the GameObject from the Prefab
            unit_GameObject = Instantiate(blackUnit_Prefab) as GameObject;

            //Sets the name of GameObject.
            unit_GameObject.name = "Black Unit X: " + x + " / Y: " + y;
        }

        //Add Script to GameObject
        unit_GameObject.AddComponent <MyOwnUnit>();

        //Manipulate the X and Y coords to match the board size and position.
        float smoolX = x * 0.1f;
        float smoolY = y * 0.1f;

        //Set Vector3 value for position then transform the GameObject with the variable
        Vector3 unit_XY = new Vector3(smoolX, 0.025f, smoolY);

        unit_GameObject.transform.position = unit_XY;

        //Grab Script from the GameObject and set entity dependant Script variables
        MyOwnUnit unit_Script = unit_GameObject.GetComponent <MyOwnUnit>();

        unit_Script.x       = x;
        unit_Script.y       = y;
        unit_Script.IsWhite = color;

        //Add GameObject to Array with coords as refference ID
        unitGO_Array[x, y] = unit_GameObject;
    }
Exemplo n.º 3
0
    void OnMouseDown()
    {
        if (IsPlayersTurn() == true)
        {
            //Grab Selected Unit From Main Script
            mainUnit_Selected = main_Script.mainUnit_Selected;

            //Play SFX on GameObject
            unit_AudioSource.PlayOneShot(emptyTile_SFX);

            //if Main Script does not have a Unit already
            if (mainUnit_Selected == null)
            {
                //if the unit is selected already remove glow Mat if not apply it
                if (unit_Selected == false)
                {
                    SelectUnit();
                }
                else
                {
                    UnselectUnit();
                }
            }
            else //if Main Script has a Unit already
            {
                if (mainUnit_Selected == this)
                {
                    //Unselect its own Unit
                    UnselectUnit();
                }
                else
                {
                    //Remove the prevouis other Unit Selection
                    mainUnit_Selected.UnselectUnit();

                    //Set this Unit
                    SelectUnit();
                }
            }
        }
    }
Exemplo n.º 4
0
    //Link Units to Tiles
    public void Link_TileUnit()
    {
        for (int y = 0; y < 8; y++)
        {
            for (int x = 0; x < 8; x++)
            {
                //If a unit is in the array
                if (unitGO_Array[x, y] != null)
                {
                    //Refference loop specific GameObjects
                    GameObject tile_GO = tileGO_Array[x, y];
                    GameObject unit_GO = unitGO_Array[x, y];

                    //Get GameObject Componants
                    MyOwnTile linkingTile_Script = tile_GO.GetComponent <MyOwnTile>();
                    MyOwnUnit linkingUnit_Script = unit_GO.GetComponent <MyOwnUnit>();

                    //Link the Classes to each other
                    linkingTile_Script.tiled_Unit = linkingUnit_Script;
                    linkingUnit_Script.Unit_tiled = linkingTile_Script;
                }
            }
        }
    }