/// <summary> /// Sends a chat message to the player /// </summary> /// <param name="player"></param> /// <param name="message"></param> /// <param name="prefix"></param> public void Message(IMyPlayer player, string message, string prefix = null) { if (string.IsNullOrEmpty(message)) { return; } var msg = new ChatMsg { Text = string.IsNullOrEmpty(prefix) ? message : (string.IsNullOrEmpty(message) ? prefix : $"{prefix}: {message}"), Author = Sync.ServerId }; MyMultiplayerBase.SendChatMessage(ref msg); }