Exemplo n.º 1
0
        /// <returns>True if the section was found</returns>
        static void RecordMeshSectionCommands(MeshId model,
                                              MyRenderableComponent rendercomp, MyRenderLod renderLod,
                                              MyHighlightDesc desc)
        {
            MeshSectionId sectionId;
            bool          found = MyMeshes.TryGetMeshSection(model, rendercomp.CurrentLod, desc.SectionName, out sectionId);

            if (!found)
            {
                return;
            }

            WriteHighlightConstants(ref desc);

            MyMeshSectionInfo1 section = sectionId.Info;

            MyMeshSectionPartInfo1[] meshes = section.Meshes;
            for (int idx = 0; idx < meshes.Length; idx++)
            {
                MyMeshSectionPartInfo1 sectionInfo = meshes[idx];
                if (renderLod.RenderableProxies.Length <= sectionInfo.PartIndex)
                {
                    DebugRecordMeshPartCommands(model, desc.SectionName, rendercomp, renderLod, meshes, idx);
                    return;
                }

                MyRenderableProxy proxy = renderLod.RenderableProxies[sectionInfo.PartIndex];
                MyHighlightPass.Instance.RecordCommands(proxy, sectionInfo.PartSubmeshIndex, desc.InstanceId);
            }
        }
Exemplo n.º 2
0
        /// <returns>True if the section was found</returns>
        private static void RecordMeshSectionCommands(MeshId model, LodMeshId lodModelId,
                                                      MyRenderableComponent rendercomp, MyRenderLod renderLod,
                                                      MyOutlineDesc desc, ref float maxThickness)
        {
            MeshSectionId sectionId;
            bool          found = MyMeshes.TryGetMeshSection(model, rendercomp.CurrentLod, desc.SectionIndex, out sectionId);

            if (!found)
            {
                return;
            }

            OutlineConstantsLayout constants = new OutlineConstantsLayout();
            MyMeshSectionInfo1     section   = sectionId.Info;

            MyMeshSectionPartInfo1[] meshes = section.Meshes;
            for (int idx = 0; idx < meshes.Length; idx++)
            {
                MyMeshSectionPartInfo1 sectionInfo = meshes[idx];
                if (renderLod.RenderableProxies.Length <= sectionInfo.PartIndex)
                {
                    DebugRecordMeshPartCommands(model, desc.SectionIndex, rendercomp, renderLod, meshes, idx);
                    return;
                }

                maxThickness    = Math.Max(desc.Thickness, maxThickness);
                constants.Color = desc.Color.ToVector4();
                if (desc.PulseTimeInFrames > 0)
                {
                    constants.Color.W *= (float)Math.Pow((float)Math.Cos(2.0 * Math.PI * (float)MyRender11.Settings.GameplayFrame / (float)desc.PulseTimeInFrames), 2.0);
                }

                var mapping = MyMapping.MapDiscard(MyCommon.OutlineConstants);
                mapping.WriteAndPosition(ref constants);
                mapping.Unmap();

                RC.BindShaders(renderLod.HighlightShaders[sectionInfo.PartIndex]);

                MyRenderableProxy proxy = renderLod.RenderableProxies[sectionInfo.PartIndex];
                MyOutlinePass.Instance.RecordCommands(proxy, sectionInfo.PartSubmeshIndex, desc.InstanceId);
            }

            return;
        }
Exemplo n.º 3
0
 static void DebugRecordMeshPartCommands(MeshId model, int sectionIndex, MyRenderableComponent render,
     MyRenderLod renderLod, MyMeshSectionPartInfo1[] meshes, int index)
 {
     Debug.Assert(false, "DebugRecordMeshPartCommands1: Call Francesco");
     MyLog.Default.WriteLine("DebugRecordMeshPartCommands1");
     MyLog.Default.WriteLine("sectionIndex: " + sectionIndex);
     MyLog.Default.WriteLine("model.Info.Name: " + model.Info.Name);
     MyLog.Default.WriteLine("render.CurrentLod: " + render.CurrentLod);
     MyLog.Default.WriteLine("renderLod.RenderableProxies.Length: " + renderLod.RenderableProxies.Length);
     MyLog.Default.WriteLine("meshes.Length: " + meshes.Length);
     MyLog.Default.WriteLine("Mesh index: " + index);
     MyLog.Default.WriteLine("Mesh part index: " + meshes[index].PartIndex);
 }