Exemplo n.º 1
0
            public void Render(float counter)
            {
                CopterMesh.Draw();
                pRender2D.DrawTexture(RotorTex, ref vint_pos, ref vint_dim, counter * 25f);
                // make blinky rotor shadow
                TColor4 col = TColor4.ColorBlack((byte)(counter % 3 == 2 ? 64 : 16));

                pRender2D.SetColorMix(ref col);
                TPoint2 p1 = vint_pos + new TPoint2(100f, 100f);

                pRender2D.DrawTexture(RotorShadow, ref p1, ref vint_dim, 0f, (E_EFFECT2D_FLAGS.EF_COLOR_MIX | E_EFFECT2D_FLAGS.EF_BLEND));
            }