public void End()
    {
        _player = FindObjectOfType <PlayerBaseControl>();
        MyInputs.InputsOff();
        _player.MoveComponent.StartFromScratchNewEndpos(_startingRoom.Position);

        if (_blackImage.color.a != 0f)
        {
            var temp = _blackImage.color;
            temp.a            = 0f;
            _blackImage.color = temp;
        }
        _blackImage.gameObject.SetActive(true);
        _blackImage.DOFade(1.1f, 1.1f).onComplete = MoveToStart;
    }
Exemplo n.º 2
0
    protected new void Awake()
    {
        base.Awake();
        AddcomponentOnDestroy = x => x.AddComponent <mainmenu>();
        if (hub == null)
        {
            hub = FindObjectOfType <Room>();
        }
        if (hub == null)
        {
            Background.SetBackgroundColor(Background.YellowishColor);
            Room.DoorType = "move";
            hub           = Floor.CreateSingleRoom(gameObject, 70f, 50f, new bool[] { false, false, true });
        }
        //Background.CreateBackgroundSquare(new Rect(hub.Position, hub.Size), Background.GreenishColor);

        SetPlayer(() => BasicLib.InitializePlayer(1000f, hub.SouthSideCentre, MyColorLib.teams[MyColorLib.green], SceneChanger.SwitchToMenu));
        MyInputs.InputsOff();
        MyCameraLib.SetCameraFollow(playerTr, CameraScript._REGULAR_ORTHOGRAPHIC_SIZE);

        var           trig    = EventObjectPlayerPosition.AddAsGameObject(hub.transform).GetComponent <EventObjectPlayerPosition>();
        BoxCollider2D boxColl = trig.AddCollider <BoxCollider2D>();

        boxColl.size        = new Vector2(Room.DoorWidth, 2f);
        trig.ActualPosition = hub.SouthSideOuter + new Vector3(0f, -boxColl.size.y / 2f);
        trig.AddAction(SceneChanger.SwitchToMenu);

        trig                = EventObjectPlayerPosition.AddAsGameObject(hub.transform).GetComponent <EventObjectPlayerPosition>();
        boxColl             = trig.AddCollider <BoxCollider2D>();
        boxColl.size        = new Vector2(Room.DoorWidth, 1f);
        trig.ActualPosition = hub.SouthSideInner + new Vector3(0f, boxColl.size.y / 2f);
        trig.AddAction(hub.OpenSouthDoor);
        trig.Once = false;

        trig                = EventObjectPlayerPosition.AddAsGameObject(hub.transform).GetComponent <EventObjectPlayerPosition>();
        boxColl             = trig.AddCollider <BoxCollider2D>();
        boxColl.size        = new Vector2(hub.Width, 3f);
        trig.ActualPosition = hub.SouthSideInner + new Vector3(0f, boxColl.size.y / 2f + 2f);
        trig.AddAction(hub.CloseSouthDoor);
        trig.Once = false;

        trig                = EventObjectPlayerPosition.AddAsGameObject(hub.transform).GetComponent <EventObjectPlayerPosition>();
        boxColl             = trig.AddCollider <BoxCollider2D>();
        boxColl.size        = new Vector2(10f, 10f);
        trig.ActualPosition = hub.SouthSideCentre;
        trig.AddAction(() => playerMoveComponent.StartFromScratchNewEndpos(hub.ProportionalPosition(0f, -0.75f)));
    }