Exemplo n.º 1
0
 public override void OnRemovedFromScene()
 {
     base.OnRemovedFromScene();
     if (!IsServer)
     {
         return;
     }
     RemoveScheduledUpdate(AddEffect);
     _terrainProvider = null;
     _statComponent   = null;
     if (_skeleton != null)
     {
         _skeleton.OnReloadBones -= SkeletonOnOnReloadBones;
     }
     _skeleton = null;
 }