Exemplo n.º 1
0
 /// <summary>
 /// This method is called at the end of Update.
 /// This method have rules to change between camera states.
 /// </summary>
 private void UpdateStatus()
 {
     // rule 1: AT_PLAYER to MANUAL
     if (status == MyCameraStatusEnum.AT_PLAYER && InputManager.instance.GetPanAxis() != Vector2.zero)
     {
         status = MyCameraStatusEnum.MANUAL;
     }
     // rule 2: MANUAL to AT_PLAYER
     else if (status == MyCameraStatusEnum.MANUAL && InputManager.instance.GetJumpBackToPlayer())
     {
         status = MyCameraStatusEnum.AT_PLAYER;
     }
 }
Exemplo n.º 2
0
 /// <summary>
 /// This method is called at the end of Update.
 /// This method have rules to change between camera states.
 /// </summary>
 private void UpdateStatus()
 {
     // rule 1: AT_PLAYER to MANUAL
     if (status == MyCameraStatusEnum.AT_PLAYER && InputManager.instance.GetPanAxis() != Vector2.zero)
     {
         status = MyCameraStatusEnum.MANUAL;
     }
     // rule 2: MANUAL to AT_PLAYER
     else if (status == MyCameraStatusEnum.MANUAL && InputManager.instance.GetJumpBackToPlayer())
     {
         status = MyCameraStatusEnum.AT_PLAYER;
     }
 }
Exemplo n.º 3
0
 private void Start()
 {
     status = MyCameraStatusEnum.AT_PLAYER; // the camera must start at AT_PLAYER status
 }
Exemplo n.º 4
0
    private MyCameraStatusEnum status; // holds the current status

    #endregion

    #region MonoBehavior Methods

    private void Start()
    {
        status = MyCameraStatusEnum.AT_PLAYER; // the camera must start at AT_PLAYER status
    }
    /// <summary>
    /// This method is called at the end of Update.
    /// This method have rules to change between camera states.
    /// </summary>
    private void UpdateStatus()
    {
        // rule 1: AT_PLAYER to MANUAL
        if (status == MyCameraStatusEnum.AT_PLAYER && InputManager.instance.GetPanAxis() != Vector2.zero)
        {
            status = MyCameraStatusEnum.MANUAL;
            Debug.Log (status);
        }

        //bonus rule supposed to apply MANUAL status if moving mouse cursor over screen edge
        //TODO: make it work lol. It works, but it doesn't center focus back to FF. Figure out how to fix it
        else if (status == MyCameraStatusEnum.AT_PLAYER
            && (Input.mousePosition.x >= Screen.width*0.98f
            || Input.mousePosition.y >= Screen.height*0.98f
            || Input.mousePosition.x == 0
            || Input.mousePosition.y == 0))
        {
            status = MyCameraStatusEnum.MANUAL;
            Debug.Log (status);
        }

        else if (status == MyCameraStatusEnum.AT_PLAYER && MiniMapController.main.m_MiniMapRect.Contains (Input.mousePosition))
        {
            status = MyCameraStatusEnum.MANUAL;
            Debug.Log (status);
        }

        // rule 2: MANUAL to AT_PLAYER
        else if (status == MyCameraStatusEnum.MANUAL && InputManager.instance.GetJumpBackToPlayer())
        {
            status = MyCameraStatusEnum.AT_PLAYER;
            Debug.Log (status);
        }
    }