Exemplo n.º 1
0
        public static void UploadData()
        {
            MyCompany.Find();
            MyCategory.Find();
            MyManufacturer.Find(Hardware.ComputerMake());
            MyAssetModel.Find(Hardware.ComputerMake(), Hardware.ComputerModel());

            MyAsset.Find(Hardware.ComputerName(), Hardware.ComputerMake(), Hardware.ComputerModel(), Hardware.SerialNumber());
        }
Exemplo n.º 2
0
        public string MyTotalAsset(SimpleUserModel user)
        {
            string               result       = "";
            MessageModel         message      = new MessageModel();
            MyAssetModel         myAsset      = new MyAssetModel();
            JavaScriptSerializer jss          = new JavaScriptSerializer();
            HashSet <object>     returnResult = new HashSet <object>();

            //获取我的资产
            using (HiGame_V1Entities context = new HiGame_V1Entities())
            {
                //获取用户
                db_User userInfo = User.GetUserByPhoneNumber(user.PhoneNumber);
                if (userInfo != null && user.PhoneNumber != null)
                {
                    //获取用户总资产
                    var asset = context.db_AssetRecord.Where(c => c.UserID == userInfo.UserID).Sum(c => c.VirtualMoney);
                    myAsset.TotalAsset = (int)asset;
                    //获取用户资产排名
                    myAsset.MyRank = Asset.MyRank(myAsset.TotalAsset, (DateTime)userInfo.RegisterDate);

                    message.Message     = MESSAGE.OK;
                    message.MessageCode = MESSAGE.OK_CODE;
                }
                else
                {
                    message.Message     = MESSAGE.NOUSER;
                    message.MessageCode = MESSAGE.NOUSER_CODE;
                }

                returnResult.Add(message);
                returnResult.Add(myAsset);
            }
            result = jss.Serialize(returnResult);
            return(result);
        }
Exemplo n.º 3
0
 private void Btn_Model_Click(object sender, EventArgs e)
 {
     Lbl_Model.Text    = MyAssetModel.Find(Hardware.ComputerMake(), Hardware.ComputerModel());
     Btn_Model.Enabled = false;
 }