Exemplo n.º 1
0
        public unsafe void Init(MyCharacterBone[] bones, MyAnimationController controller)
        {
            List <MyAnimationStateMachine> list = new List <MyAnimationStateMachine>(controller.GetLayerCount());

            for (int i = 0; i < controller.GetLayerCount(); i++)
            {
                list.Add(controller.GetLayerByIndex(i));
            }
            this.m_boneIndexToData = new BoneData[bones.Length];
            foreach (MyCharacterBone bone in bones)
            {
                BoneData *dataPtr1;
                BoneData  data = new BoneData {
                    WeightId       = MyStringId.GetOrCompute("rd_weight_" + bone.Name),
                    BlendTimeId    = MyStringId.GetOrCompute("rd_blend_time_" + bone.Name),
                    BlendTimeMs    = -1.0,
                    StartingWeight = 0f,
                    TargetWeight   = 0f,
                    PrevWeight     = 0f
                };
                dataPtr1->Layers = (from layer in list
                                    where layer.BoneMask[bone.Index]
                                    select new LayerData {
                    LayerId = MyStringId.GetOrCompute("rd_weight_" + layer.Name),
                    LayerBlendTimeId = MyStringId.GetOrCompute("rd_blend_time_" + layer.Name)
                }).ToArray <LayerData>();
                dataPtr1 = (BoneData *)ref data;
                this.m_boneIndexToData[bone.Index] = data;
            }
            this.m_defautlBlendTimeId = MyStringId.GetOrCompute("rd_default_blend_time");
            this.Initialized          = true;
        }
Exemplo n.º 2
0
        private void LiveDebugging_SendAnimationStateChangesToEditor(MyAnimationController animController)
        {
            if (animController == null)
            {
                return;
            }

            int layerCount = animController.GetLayerCount();

            if (layerCount != m_debuggingAnimControllerCurrentNodes.Count)
            {
                m_debuggingAnimControllerCurrentNodes.Clear();
                for (int i = 0; i < layerCount; i++)
                {
                    m_debuggingAnimControllerCurrentNodes.Add(null);
                }

                m_debuggingAnimControllerTreePath.Clear();
                for (int i = 0; i < layerCount; i++)
                {
                    m_debuggingAnimControllerTreePath.Add(new int[animController.GetLayerByIndex(i).VisitedTreeNodesPath.Length]);
                }
            }

            for (int i = 0; i < layerCount; i++)
            {
                var layerVisitedTreeNodesPath = animController.GetLayerByIndex(i).VisitedTreeNodesPath;
                if (animController.GetLayerByIndex(i).CurrentNode != m_debuggingAnimControllerCurrentNodes[i] ||
                    !LiveDebugging_CompareAnimTreePathSeqs(layerVisitedTreeNodesPath, m_debuggingAnimControllerTreePath[i]))
                {
                    Array.Copy(layerVisitedTreeNodesPath, m_debuggingAnimControllerTreePath[i], layerVisitedTreeNodesPath.Length); // local copy
                    m_debuggingAnimControllerCurrentNodes[i] = animController.GetLayerByIndex(i).CurrentNode;
                    if (m_debuggingAnimControllerCurrentNodes[i] != null)
                    {
                        var msg =
                            MyExternalDebugStructures.ACSendStateToEditorMsg.Create(m_debuggingAnimControllerCurrentNodes[i].Name, m_debuggingAnimControllerTreePath[i]);
                        MySessionComponentExtDebug.Static.SendMessageToClients(msg);
                    }
                }
            }
        }