Exemplo n.º 1
0
        /// <summary>
        /// 释放技能效果
        /// </summary>
        /// <param name="src">效果发起者</param>
        /// <param name="skTarget">技能选择的目标, 技能目标忽略</param>
        /// <param name="target">技能先选择目标后,再次Effect选择后的目标,忽略</param>
        /// <param name="skDirectHurt">是否是技能的直接伤害, 这个没有伤害</param>
        /// <param name="container">所有数据展现的容器,本次Effect施法的效果会依次加入</param>
        public void Cast(ServerNPC src, IEnumerable <ServerNPC> skTarget, IEnumerable <ServerNPC> target, bool skDirectHurt, List <MsgParam> container)
        {
            //获取本地的EffectAttribute
            var efType         = GetType();
            var classAttribute = (EffectAttribute)Attribute.GetCustomAttribute(efType, typeof(EffectAttribute));

            WarSrcAnimParam param = new WarSrcAnimParam();

            param.OP             = classAttribute.OP;
            param.ShootAction    = skCfg.ShootAction;
            param.ShootTime      = skCfg.ShootTime;
            param.ShootEventTime = skCfg.ShootEventTime;

            /// 将自己位移到符合<param1>条件的子物体位置,原有子物体是否存在由<param2>决定
            MvToChildCon   con   = (MvToChildCon)Enum.ToObject(typeof(MvToChildCon), cfg.Param1);
            MvToChildAlive alive = (MvToChildAlive)Enum.ToObject(typeof(MvToChildAlive), cfg.Param2);


            IEnumerable <ServerNPC> reTargets = select(src, ((ServerNPC)src).getChildNpc, con);

            if (reTargets.Any())
            {
                ServerNPC final = reTargets.First();
                if (final != null)
                {
                    UVec3 pos = final.transform.position;

                    SelfDescribed desc = new SelfDescribed()
                    {
                        src    = src.UniqueID,
                        target = src.UniqueID,
                        act    = Verb.Blink,
                        srcEnd = new EndResult()
                        {
                            param1  = (int)alive,
                            param2  = final.UniqueID,
                            param8  = pos.x,
                            param9  = pos.y,
                            param10 = pos.z,
                        },
                        targetEnd = null,
                    };

                    param.described = desc;
                }
            }

            container.Add(param);
        }
Exemplo n.º 2
0
        /// <summary>
        /// 根据Param1来选择目标
        /// </summary>
        /// <param name="castor">Castor.</param>
        /// <param name="targets">Targets.</param>
        IEnumerable <ServerNPC> select(ServerNPC castor, IEnumerable <ServerNPC> targets, MvToChildCon condition)
        {
            List <ServerNPC>        chosen = new List <ServerNPC>();
            IEnumerable <ServerNPC> itor   = chosen.AsEnumerable <ServerNPC>();

            switch (condition)
            {
            case MvToChildCon.None:
                itor = targets;
                break;

            case MvToChildCon.Farest:
                UVec3     pp     = castor.transform.position;
                ServerNPC farest = targets.OrderBy(n => UVec3.SqrMagnitude(n.transform.position - pp)).LastOrDefault();
                if (farest != null)
                {
                    chosen.Add(farest);
                }
                break;

            case MvToChildCon.Nearest:
                UVec3     p       = castor.transform.position;
                ServerNPC nearest = targets.OrderBy(n => UVec3.SqrMagnitude(n.transform.position - p)).FirstOrDefault();
                if (nearest != null)
                {
                    chosen.Add(nearest);
                }
                break;

            case MvToChildCon.HpHighest:
                ServerNPC highest = targets.OrderByDescending(n => n.data.rtData.CurHpNested).FirstOrDefault();
                if (highest != null)
                {
                    chosen.Add(highest);
                }
                break;

            case MvToChildCon.HpLowest:
                ServerNPC lowest = targets.OrderBy(n => n.data.rtData.CurHpNested).FirstOrDefault();
                if (lowest != null)
                {
                    chosen.Add(lowest);
                }
                break;
            }

            return(itor);
        }