public void PauseGame() { Time.timeScale = 0; menu.SetActive(true); play.SetActive(true); pause.SetActive(false); Musicplayer ms = new Musicplayer(); ms.audioSource.Stop(); }
public void ResumeGame() { Time.timeScale = 1; menu.SetActive(false); play.SetActive(false); pause.SetActive(true); Musicplayer ms = new Musicplayer(); ms.audioSource.Play(); }
// Use this for initialization void Awake() { if (instance != null) { Destroy(gameObject); } else { instance = this; GameObject.DontDestroyOnLoad(gameObject); } }
void Awake() //É chamado assim que a tela carrega, antes mesmo do start { Debug.Log("Music player Awake" + GetInstanceID()); if (instance != null) { Destroy(gameObject); print("Duplicate music player self_destructing!"); } else { instance = this; //estou dizendo q a instance é a primeira q aparece GameObject.DontDestroyOnLoad(gameObject); //Faz a musica tocar entre as senas } }
public OpenSoundStreamManager() { DatabaseHandler = new DatabaseHandler(); Musicplayer = new Musicplayer(); }