// Use this for initialization void Start() { TextAsset jsonStr = Resources.Load("Table/MusicTab") as TextAsset; musicTab = new MusicTab(jsonStr.text); tabCount = musicTab.tabList.Count; bpm = ClapClapMgr.instance.musicData.getMainGameMusicInfo().BPM; float bpmSec = 60f / bpm / 8; Debug.Log(bpmSec); InvokeRepeating("checkTemple", 0, bpmSec); }
public void RequestOnlineTitle() { var window = new MainWindow(); var track = TestTrack; track.Artist = "aaa"; track.Album = "bbb"; track.Title = "ccc"; if (!(window.Controls[0] is MusicPage tab)) { return; } tab.musicTab.AddTrack(track); tab.musicTab.DownloadTrack(track); if (!File.Exists(track.filePath)) { Assert.Fail(); } MusicTab.RequestOnlineTitle(track); }
private void EditorForm_Load(object sender, EventArgs e) { Program.Debug.Show(); if (Program.Start.ShowDialog(this) != DialogResult.OK) { this.Close(); return; } this.overview = new OverviewTab(this); this.screen = new ScreenTab(this); this.map = new MapTab(this); this.cutscenes = new CutscenesTab(this); this.tilesets = new TilesetsTab(this); this.gradients = new GradientsTab(this); this.music = new MusicTab(this); this.ambiance = new AmbianceTab(this); this.objects = new ObjectsTab(this); this.worldIni = new WorldIniTab(this); StoryChanged(); }