IEnumerator scaler() { float tm = Time.deltaTime; while (!myTurn) { yield return(null); } MusicProc.doEvent(ActionEvent.ShowBlock); myTurn = false; yield return(new WaitForSeconds(0.1f)); myTurn = true; while (Vector3.SqrMagnitude(transform.localPosition - InitPos) > 0.01f) { yield return(null); tm = Time.deltaTime * 10; transform.localScale = Vector3.MoveTowards(transform.localScale, Vector3.one, tm / 4); transform.localPosition = Vector3.MoveTowards(transform.localPosition, InitPos, tm); } transform.localScale = Vector3.one; transform.localPosition = InitPos; }
public static void loot(GameObject go) { ItemOnField itm = go.GetComponent <ItemOnField> (); if (itm) { PlayerItems.AddItem(itm.itemName, itm.count); MusicProc.doEvent(ActionEvent.Loot, itm.itemName); Destroy(go); return; } CheckPoint cp = go.GetComponent <CheckPoint> (); if (cp) { if (cp.finalDoor) { instance.LevelDone(); } else { cp.check(); } } }
public override void doAction() { if (!this.gameObject.activeSelf) { this.gameObject.SetActive(true); MusicProc.doEvent(ActionEvent.Open); } }
public override void doAction() { if (Time.timeSinceLevelLoad - lastTimeCollision > 0.5f) { lastTimeCollision = Time.timeSinceLevelLoad; if (BlobBehaviour.instance.transform.position.y < transform.position.y) { if (itemCount-- > 0) { if (animator != null) { animator.Play(); } MusicProc.doEvent(eventName); PlayerItems.AddItem(itemName); } } } }
void Awake() { src = GetComponent <AudioSource> (); instance = this; }
/// <summary> /// Update this instance. /// </summary> void Update() { grounded = m_JellySprite.IsGrounded(m_GroundLayer, 1); //speed = Vector2.SqrMagnitude ((( Vector2)transform.localPosition ) - exexPos); //exexPos = exPos; //exPos = transform.localPosition; if (lastJump > 0) { lastJump -= Time.deltaTime; } if (grounded) { if (inJump) { MusicProc.doEvent(ActionEvent.Landed); } inJump = false; } else { inJump = true; } bool left = false; bool right = false; foreach (Touch t in Input.touches) { if (t.position.x > center) { right = true; } else { left = true; } } if (Input.GetKey(KeyCode.RightArrow)) { right = true; } if (Input.GetKey(KeyCode.LeftArrow)) { left = true; } if (left && right) { if (lastJump <= 0 && grounded) { //m_JellySprite.AddForce(Vector2.up * 10000); m_JellySprite.AddForce(Vector3.up * 10000); // - m_JellySprite.WhereIsGround2D(m_GroundLayer)*500); lastJump = 0.5f; MusicProc.doEvent(ActionEvent.Jump); } } else if (right) { //jumpVector += Vector2.right * 150; cx += rotSpeed * Time.deltaTime; if (cx > 1) { cx = 1; } } else if (left) { cx -= rotSpeed * Time.deltaTime; if (cx < -1) { cx = -1; } } else if (cx < 0) { cx += Time.deltaTime * rotSpeed; if (cx >= 0) { cx = 0; } } else if (cx > 0) { cx -= Time.deltaTime * rotSpeed; if (cx <= 0) { cx = 0; } } //Camera.main.transform.rotation = Quaternion.Euler(0, 0, cx * maxAngle); Physics2D.gravity = new Vector2(Mathf.Sin(cx) * gravity, -Mathf.Cos(cx) * gravity); if (Input.GetKeyDown(KeyCode.Escape)) { Application.LoadLevel("menu"); } }