private void onJoinRoom() { _lobbyController.RemoveView(); _roomController = new MultiplayerRoomController(); _roomController.Start(onStartGame, onLeaveRoom); }
private void Awake() { PlayerInfo tmp = GameObject.Find("PlayerInfo").GetComponent <PlayerInfo>(); myInfo.pName = tmp.pName; myInfo.wins = tmp.wins; myInfo.losts = tmp.losts; myInfo.mySlime = tmp.mySlime; if (MultiplayerRoomController.mrc == null) { MultiplayerRoomController.mrc = this; } else { if (MultiplayerRoomController.mrc != this) { Destroy(MultiplayerRoomController.mrc.gameObject); MultiplayerRoomController.mrc = this; } } }