Exemplo n.º 1
0
 private void OnClickGoto(CUIEvent uiEvent)
 {
     for (int i = 0; i < this._elementList.Count; i++)
     {
         MultiGainListItem item = this._elementList[i];
         if (item.gotoBtn == uiEvent.m_srcWidget)
         {
             base.view.form.Close();
             item.actvPhase.AchieveJump();
             break;
         }
     }
 }
Exemplo n.º 2
0
        public MultiGainWgt(GameObject node, ActivityView view) : base(node, view)
        {
            this._elementTmpl = Utility.FindChild(node, "Template");
            float height = this._elementTmpl.GetComponent <RectTransform>().rect.height;
            ListView <ActivityPhase> phaseList = view.activity.PhaseList;

            this._elementList = new ListView <MultiGainListItem>();
            for (int i = 0; i < phaseList.Count; i++)
            {
                GameObject obj2 = null;
                if (i > 0)
                {
                    obj2 = (GameObject)UnityEngine.Object.Instantiate(this._elementTmpl);
                    obj2.transform.SetParent(this._elementTmpl.transform.parent);
                    obj2.transform.localPosition = this._elementList[i - 1].root.transform.localPosition + new Vector3(0f, -(height + 5f), 0f);
                    obj2.transform.localScale    = Vector3.one;
                    obj2.transform.localRotation = Quaternion.identity;
                }
                else
                {
                    this._elementTmpl.SetActive(true);
                    obj2 = this._elementTmpl;
                }
                MultiGainListItem item = new MultiGainListItem(obj2, (MultiGainPhase)phaseList[i]);
                this._elementList.Add(item);
            }
            if (this._elementList.Count == 0)
            {
                this._elementTmpl.SetActive(false);
            }
            node.GetComponent <RectTransform>().sizeDelta = new Vector2(node.GetComponent <RectTransform>().sizeDelta.x, (this._elementList.Count <= 0) ? 0f : ((height * this._elementList.Count) + ((this._elementList.Count - 1) * 5f)));
            Singleton <CUIEventManager> .GetInstance().AddUIEventListener(enUIEventID.Activity_ClickGoto, new CUIEventManager.OnUIEventHandler(this.OnClickGoto));

            view.activity.OnTimeStateChange += new Activity.ActivityEvent(this.OnStateChange);
            this.Validate();
        }