void Update()
    {
        if (lightComponent == null)
        {
            return;
        }

        if (arManager && arManager.applyARLight)
        {
            float intensity = arManager.GetLightIntensity();
            lightComponent.intensity = intensity;
        }
        else
        {
            if (lightComponent.intensity != 1f)
            {
                lightComponent.intensity = 1f;
            }
        }
    }