private static byte[] Byte_ConvertObjectToBinary_FromMulti1Pos(Multi1Pos obj)
	{
		MemoryStream o = new MemoryStream();
		BinaryFormatter bf = new BinaryFormatter();
		bf.Serialize(o, obj);
		return o.GetBuffer();
	}
	public void OnRealTimeMessageReceived(bool isReliable, string senderId, byte[] data) {
		//Position = Byte_ReadFromBinary(data);
		//MultiPos = Byte_ReadFromBinary_ToMulti1Pos (data);
		//Debug.Log ("Update X Position received: "+MultiPos.Multi1PosX);
		//Debug.Log ("Update Y Position received: "+MultiPos.Multi1PosY);
		MultiPos = Byte_ReadFromBinary_ToMulti1Pos (data);
		if (MultiPos.Name.Equals ("YPosition")) {
			Position = MultiPos.Multi1PosY;
		}
		Debug.Log ("Position received: " + Position);
		Debug.Log("Versus Listener: Callback - " + System.Reflection.MethodBase.GetCurrentMethod().Name + " called");
	}
	void FixedUpdate () {
		//aux = new Multi1Pos (dizzyBirdObj.transform.position.x, 
		//                     dizzyBirdObj.transform.position.y, 
		//                     dizzyBirdObj.transform.rotation.z);
		//PosToSend = Byte_ConvertObjectToBinary (aux);

		//MultiPos = new Multi1Pos (dizzyBirdObj.transform.position.x, 
		//                          	dizzyBirdObj.transform.position.y, 
		//                            dizzyBirdObj.transform.rotation.z);
		//PosToSend = Byte_ConvertObjectToBinary_FromMulti1Pos (MultiPos);
		//PosToSend = Byte_ConvertObjectToBinary (dizzyBirdObj.transform.position.y);

		//PosToSend = Byte_ConvertObjectToBinary (dizzyBirdObj.transform.position.y);
		dizzy1Pos = new Multi1Pos ("YPosition", 
		                           dizzyBirdObj.transform.position.x, 
		                           dizzyBirdObj.transform.position.y);
		PosToSend = Byte_ConvertObjectToBinary_FromMulti1Pos (dizzy1Pos);
		PlayGamesPlatform.Instance.RealTime.SendMessageToAll(false, PosToSend);
		//dizzyBirdObjMulti.transform.position = new Vector3 (dizzyBirdObjMulti.transform.position.x, 
		//                                                    vsListener.Position, 
		//                                                    dizzyBirdObjMulti.transform.position.z);
	}