internal Bitmap[] GetBitmapMatrix(int width, int height, float dpix, float dpiy, int rotation, RenderType renderType, bool rotateLandscapePages, bool convertToLetter, int maxSize) { if (checkMP()) { Bitmap[] bmp = mp.GetBitmapMatrix(width, height, 0, 100, dpix, dpiy, rotation, renderType, rotateLandscapePages, convertToLetter, maxSize); if (!useLock) { mp.Dispose(); mp = null; } return(bmp); } return(null); }