public override IEnumerator Play(MstPlayerEventRecord record) { var progress = PlayerManager.Instance.CurrentPlayerModel.EventProgress.GetData("Pev01_WeaponGet"); yield return(DramaManager.Instance.Play(record.DramaType)); }
public abstract IEnumerator Play(MstPlayerEventRecord record);
public override IEnumerator Play(MstPlayerEventRecord record) { throw new System.NotImplementedException(); }
public void DecideEvent() { //var dummy = new PlayerEventModel(); //todo マスターから取得 _data = Lottery(); }