void serverReceiveObject(NetworkMessage msg)// for pickup received by client
    {
        MsgDestroy MyMsg = msg.ReadMessage <MsgDestroy>();

        if (isServer)
        {
            GameObject temp = NetworkServer.FindLocalObject(MyMsg.netId);
            Destroy(temp);
            NetworkServer.Destroy(temp);
        }
    }
    void sendObjDestroy(NetworkIdentity ObjID)//for pickup sent by server
    {
        MsgDestroy MyMsg = new MsgDestroy();

        MyMsg.netId = ObjID.netId;

        if (isClient)
        {
            CustomNetworkManager.singleton.client.Send(MsgDestroy.MsgId, MyMsg);
        }
    }