Exemplo n.º 1
0
        //消息处理
        private void OnMsgCreateTurret(MsgBase msgBase)
        {
            MsgCreateTurret msgCreateTurret = (MsgCreateTurret)msgBase;

            switch (msgCreateTurret._NO)
            {
            case 0:
                //Vector3 pointPos = GetTurretCreatePos();
                Vector3 pointPos = new Vector3(msgCreateTurret._x, 0, msgCreateTurret._z);
                if (pointPos != GameTool.noUsePosition)
                {
                    Debug.Log("Create a new turret");
                    _mutipleTypeObjectPool.AddObjectToPool <TankTurret>(_mutipleTypeObjectPool.GetObjectFromPool
                                                                        <TankTurret>().Init(pointPos));
                }
                Debug.Log(Time.time - _testTime);
                break;

            case 1:
                break;

            case 2:
                break;

            case 3:
                break;

            case 4:
                break;
            }
        }
Exemplo n.º 2
0
 public override void Update()
 {
     base.Update();
     if (Input.GetMouseButtonDown(0))
     {
         Vector3 pointPos = GetTurretCreatePos();
         if (pointPos != GameTool.noUsePosition)
         {
             //_mutipleTypeObjectPool.AddObjectToPool<TankTurret>(_mutipleTypeObjectPool.GetObjectFromPool
             //   <TankTurret>().Init(pointPos));
         }
         //_mutipleTypeObjectPool.AddObjectToPool<LaserTurret>(_mutipleTypeObjectPool.GetObjectFromPool
         //    <LaserTurret>().Init(pointPos));
         _testTime = Time.time;
         MsgCreateTurret msg = new MsgCreateTurret
         {
             _x  = pointPos.x,
             _y  = 0,
             _z  = pointPos.z,
             _NO = 0
         };
         NetManager.Send(msg);
     }
 }