public void GetDataPins_Entries_Ok() { MsOrnamentsPart part = GetEmptyPart(); for (int n = 1; n <= 3; n++) { part.Ornaments.Add(new MsOrnament { Type = n % 2 == 0 ? "even" : "odd" }); } List <DataPin> pins = part.GetDataPins(null).ToList(); Assert.Equal(3, pins.Count); DataPin pin = pins.Find(p => p.Name == "tot-count"); Assert.NotNull(pin); TestHelper.AssertPinIds(part, pin); Assert.Equal("3", pin.Value); pin = pins.Find(p => p.Name == "type-odd-count"); Assert.NotNull(pin); TestHelper.AssertPinIds(part, pin); Assert.Equal("2", pin.Value); pin = pins.Find(p => p.Name == "type-even-count"); Assert.NotNull(pin); TestHelper.AssertPinIds(part, pin); Assert.Equal("1", pin.Value); }
public void GetDataPins_NoEntries_Ok() { MsOrnamentsPart part = GetPart(); part.Ornaments.Clear(); List <DataPin> pins = part.GetDataPins(null).ToList(); Assert.Single(pins); DataPin pin = pins[0]; Assert.Equal("tot-count", pin.Name); TestHelper.AssertPinIds(part, pin); Assert.Equal("0", pin.Value); }
public void Part_Is_Serializable() { MsOrnamentsPart part = GetPart(); string json = TestHelper.SerializePart(part); MsOrnamentsPart part2 = TestHelper.DeserializePart <MsOrnamentsPart>(json); Assert.Equal(part.Id, part2.Id); Assert.Equal(part.TypeId, part2.TypeId); Assert.Equal(part.ItemId, part2.ItemId); Assert.Equal(part.RoleId, part2.RoleId); Assert.Equal(part.CreatorId, part2.CreatorId); Assert.Equal(part.UserId, part2.UserId); Assert.Equal(part.Ornaments.Count, part2.Ornaments.Count); }
public void Seed_Ok() { MsOrnamentsPartSeeder seeder = new MsOrnamentsPartSeeder(); seeder.SetSeedOptions(_seedOptions); IPart part = seeder.GetPart(_item, null, _factory); Assert.NotNull(part); MsOrnamentsPart p = part as MsOrnamentsPart; Assert.NotNull(p); TestHelper.AssertPartMetadata(p); Assert.NotEmpty(p.Ornaments); }
/// <summary> /// Creates and seeds a new part. /// </summary> /// <param name="item">The item this part should belong to.</param> /// <param name="roleId">The optional part role ID.</param> /// <param name="factory">The part seeder factory. This is used /// for layer parts, which need to seed a set of fragments.</param> /// <returns>A new part.</returns> /// <exception cref="ArgumentNullException">item or factory</exception> public override IPart GetPart(IItem item, string roleId, PartSeederFactory factory) { if (item == null) { throw new ArgumentNullException(nameof(item)); } MsOrnamentsPart part = new MsOrnamentsPart(); SetPartMetadata(part, roleId, item); for (int n = 1; n <= Randomizer.Seed.Next(1, 3 + 1); n++) { int sn = n * 2; part.Ornaments.Add(new Faker <MsOrnament>() .RuleFor(o => o.Type, f => f.PickRandom("cycle", "figure")) .RuleFor(o => o.Start, f => new MsLocation { N = sn, S = sn % 2 == 0 ? "v" : "r", L = f.Random.Number(1, 20) }) .RuleFor(o => o.End, f => new MsLocation { N = (sn + 1), S = (sn + 1) % 2 == 0 ? "v" : "r", L = f.Random.Number(1, 20) }) .RuleFor(o => o.Size, SeedHelper.GetSizes(1, 1)[0]) .RuleFor(o => o.Description, f => f.Lorem.Sentence()) .RuleFor(o => o.Note, f => f.Random.Bool(0.25f)? f.Lorem.Sentence() : null) .Generate()); } return(part); }