protected override void Activate(MptUnity.Audio.MusicalNote note) { m_previousUseGravity = m_rigidbody.useGravity; m_previousDrag = m_rigidbody.drag; m_rigidbody.useGravity = false; m_rigidbody.drag = objectDrag; }
protected override void Deactivate(MptUnity.Audio.MusicalNote note) { m_light.intensity = 0.0f; }
protected override void Activate(MptUnity.Audio.MusicalNote note) { m_light.intensity = activateIntensity; }