void RenderMovin() { ClearChildren(); mov = new Movin(transform, resourcePath, sortingLayer, scale, strokeWidth, loop, quality); mov.Play(); }
void Start() { samurai = new Movin(transform, "json/samurai"); samurai.Play(); }
void Start() { s = new Movin(transform, "json/circle", quality: 0.1f); s.Play(); }
void Start() { Movin m = new Movin(transform, "json/bust", quality: 0.2f); m.Play(); }
public void Start() { cub = new Movin(transform, "json/cub"); Debug.Log(cub); cub.Play(); }
public void Play() { cub.Play(); }