public virtual IImageComponent Play(bool loop) { if (this.GetWindow() != null && this.GetWindow().GetActiveState() == ActiveState.Active) { MovieSystem.Play(this, loop); } else { this.tempMovieIsPlaying = true; } return(this); }
public IImageComponent Play(bool loop) { MovieSystem.Play(this, loop); return(this); }
public virtual IImageComponent Play(bool loop, System.Action onComplete) { MovieSystem.Play(this, loop, onComplete); return(this); }