public virtual void Setup(BaseEquipment weapon, MovesetType type) { _weapon = weapon; _user = weapon.User; _userState = _user.CharState; }
public override void Setup(BaseEquipment weapon, MovesetType type) { base.Setup (weapon, type); combo5.SetValue (weapon, BaseEquipmentProperties.EquipmentActions.Combo5); moveset.Add (combo5); }
public override void Setup(BaseEquipment weapon, MovesetType type) { base.Setup (weapon, type); combo1.SetValue (weapon, BaseEquipmentProperties.EquipmentActions.Combo1); combo2.SetValue (weapon, BaseEquipmentProperties.EquipmentActions.Combo2); combo3.SetValue (weapon, BaseEquipmentProperties.EquipmentActions.Combo3); runAttack.SetValue (weapon, BaseEquipmentProperties.EquipmentActions.RunAttack); dodgeAttack.SetValue (weapon, BaseEquipmentProperties.EquipmentActions.DodgeAttack); moveset.Add (combo1); moveset.Add (combo2); moveset.Add (combo3); moveset.Add (runAttack); moveset.Add (dodgeAttack); }