Exemplo n.º 1
0
    //Awake is always called before any Start functions
    void Awake()
    {
        //Check if instance already exists
        if (instance == null)
        {
            //if not, set instance to this
            instance        = this;
            movementoptions = Movemment.allmovement;
        }


        //If instance already exists and it's not this:
        else if (instance != this)
        {
            //Then destroy this. This enforces our singleton pattern, meaning there can only ever be one instance of a GameManager.
            Destroy(gameObject);
        }

        //Sets this to not be destroyed when reloading scene
        DontDestroyOnLoad(gameObject);

        //Get a component reference to the attached BoardManager script
        boardScript = GetComponent <Map_script>();
        //Call the InitGame function to initialize the first level
    }
Exemplo n.º 2
0
    public void Settings(Movemment trueornot)
    {
        switch (trueornot)
        {
        case Movemment.allmovement:

            break;

        case Movemment.buttons:

            break;

        case Movemment.keyboard:

            break;

        case Movemment.touch:

            break;

        case Movemment.touchandbuttons:

            break;
        }
        movementoptions = trueornot;
        if (SceneManager_Script.instance.Currentlevelinformation() == "CubePuzzler_01")
        {
            GameObject.FindGameObjectWithTag("Canvas").GetComponent <Canvas_Script>().Optionchange();
        }
    }