Exemplo n.º 1
0
        // Update is called once per frame

        /*private void FixedUpdate()
         * {
         *
         *  _moveDirection = movementInput.GetMovementDirection();
         *  _moving = (_moveDirection != Direction.None);
         *  _animator.SetBool("moving", _moving);
         *  if (_moving)
         *  {
         *      MoveCharacter(_moveDirection);
         *  }
         * }*/
        private void Update()
        {
            if (_moving)
            {
                return;
            }

            _moveDirection = movementInput.GetMovementDirection();

            if (_moveDirection != Direction.None)
            {
                MoveByDirection(_moveDirection);
            }
        }