void HandleInput() { _normalizedHorizontalSpeed = Input.GetAxis("Horizontal"); if ((Input.GetButton("Left") && _isFacingRight && !Input.GetButton("Right")) || (Input.GetButton("Right") && !_isFacingRight && !Input.GetButton("Left"))) { Flip(); } if (AnticipateJump && Input.GetButtonDown("Jump")) { JumpWhenGrounded = true; } if ((Input.GetButtonDown("Jump") && IsGrounded && !Jumpping) || (JumpWhenGrounded && IsGrounded)) { Jump(JumpMagnitude); } else if (CanWallJump && Input.GetButtonDown("Jump")) { JumpOffWall(WallJumpForce); } if (Jumpping && !Input.GetButton("Jump")) { _controller.AddVerticalForce(-JumpInterruptStrength); } _controller.State.DropThroughPlatform = Input.GetButton("Down"); }