Exemplo n.º 1
0
    void Update()
    {
        if (_blockInteraction)
        {
            return;
        }

        if (playerEntered)
        {
            //center point of viewport in World space.
            Vector3    rayOrigin = fpsCam.ViewportToWorldPoint(new Vector3(0.5f, 0.5f, 0f));
            RaycastHit hit;

            //if raycast hits a collider on the rayLayerMask
            if (Physics.Raycast(rayOrigin, fpsCam.transform.forward, out hit, reachRange, rayLayerMask))
            {
                MoveableObject moveableObject = null;
                //is the object of the collider player is looking at the same as me?
                if (!isEqualToParent(hit.collider, out moveableObject))
                {                       //it's not so return;
                    return;
                }

                if (moveableObject != null && FirstPersonMovement.Instance.CanInteract())
                {
                    if (_scriptable != null && !FirstPersonMovement.Instance.HasKey(_scriptable))
                    {
                        if (Input.GetButtonDown(InputButton.Interact.ToString()))
                        {
                            SfxContoller.Instance?.DoorLocked(transform.position);
                        }
                        return;
                    }

                    _moveableObjectReference = moveableObject;
                    if (_lastMoveableObjectReference != _moveableObjectReference)
                    {
                        _lastMoveableObjectReference?.SetCanInteract(false);
                    }
                    _lastMoveableObjectReference = _moveableObjectReference;

                    string animBoolNameNum = animBoolName + _moveableObjectReference.objectNumber.ToString();
                    bool   isOpen          = anim.GetBool(animBoolNameNum);
                    _moveableObjectReference?.SetCanInteract(true);

                    if (Input.GetButtonDown(InputButton.Interact.ToString()))
                    {
                        if (_scriptable != null && FirstPersonMovement.Instance.HasKey(_scriptable))
                        {
                            _blockInteraction = true;
                            SfxContoller.Instance?.DoorUnlock(transform.position);
                            _moveableObjectReference?.SetCanInteract(false);
                        }

                        anim.enabled = true;
                        anim.SetBool(animBoolNameNum, !isOpen);
                    }
                }
            }
            else
            {
                _moveableObjectReference?.SetCanInteract(false);
                _moveableObjectReference = null;
            }
        }
        else
        {
            _moveableObjectReference?.SetCanInteract(false);
            _moveableObjectReference = null;
        }
    }