private void TryToPlaceAWall()
    {
        //GameBoard.PlayerEnum player = controller.GetWhoseTurn();

        if (interfaceController.RecordLocalPlayerMove(name))
        {
            GameObject wall = GetUnusedWall();
            MoveWallsProgramatically moveWallsProgramatically = wall.GetComponent <MoveWallsProgramatically>();
            wall.transform.localScale = moveWallsProgramatically.GetWallSize(this.transform.localScale);
            moveWallsProgramatically.SetTarget(this.transform.position, this.transform.localScale);
            moveWallsProgramatically.moveWall = true;
            moveWallsProgramatically.SetIsOnBoard(true);
            eventManager.InvokeLocalPlayerMoved();
            wallPlacedHere = true;
        }
        else
        {
            // Invalid move
        }
    }
Exemplo n.º 2
0
    public void MoveOpponentWallInGUI(string colliderName)
    {
        GameObject wall     = GetUnusedOpponentWall();
        Collider   collider = GetCollider(colliderName);

        if (wall != null && collider != null)
        {
            TriggerOpponentWallIndicatorAnimation();

            //wall.transform.localScale = collider.transform.localScale;
            MoveWallsProgramatically moveWallsProgramatically = wall.GetComponent <MoveWallsProgramatically>();
            MoveArms moveArms = GameObject.Find("ScientistArmTwo").GetComponent <MoveArms>();
            wall.transform.localScale = moveWallsProgramatically.GetWallSize(collider.transform.localScale);
            moveWallsProgramatically.SetTarget(collider.transform.position, collider.transform.localScale);
            moveArms.moveArm = true;
            moveWallsProgramatically.moveWall = true;

            moveWallsProgramatically.SetIsOnBoard(true);
            collider.GetComponent <WallPlacement>().SetWallPlacedHere(true);

            SwitchTurnIndicatorToLocal();
        }
    }