public bool CanMoveObject(UUID objectID, UUID moverID)
        {
            MoveObjectHandler handler = OnMoveObject;

            if (handler != null)
            {
                Delegate[] list = handler.GetInvocationList();
                return(list.Cast <MoveObjectHandler>().All(h => h(objectID, moverID, m_scene) != false));
            }
            return(true);
        }
Exemplo n.º 2
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        public bool CanMoveObject(UUID objectID, UUID moverID)
        {
            MoveObjectHandler handler = OnMoveObject;

            if (handler != null)
            {
                Delegate[] list = handler.GetInvocationList();
                foreach (MoveObjectHandler h in list)
                {
                    if (h(objectID, moverID, m_scene) == false)
                    {
                        return(false);
                    }
                }
            }
            return(true);
        }
Exemplo n.º 3
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        public bool CanMoveObject(SceneObjectGroup sog, IClientAPI client)
        {
            MoveObjectHandler handler = OnMoveObject;

            if (handler != null)
            {
                if (sog == null || client == null || client.SceneAgent == null)
                {
                    return(false);
                }

                ScenePresence sp = client.SceneAgent as ScenePresence;

                Delegate[] list = handler.GetInvocationList();
                foreach (MoveObjectHandler h in list)
                {
                    if (h(sog, sp) == false)
                    {
                        return(false);
                    }
                }
            }
            return(true);
        }