public override void OnEnter() { InitializePlayer(); _moveManager.MoveComandProviderChanged += OnMoveComandManagerChanged; _moveManager.ActivateFor(_playerPiece); _movesLeft = _movesAllowed; }
public override void OnEnter() { InitializePlayer(); _moveManager.MoveComandProviderChanged += OnMoveComandManagerChanged; _moveManager.ActivateFor(_playerPiece); _movesLeft = _movesAllowed; }