Exemplo n.º 1
0
 IEnumerator IsGameOver()
 {
     while (true)
     {
         //if the game is over, stop spawning obstacles,
         //create a list of everything that's moving left
         //and stop them from moving left
         if (playerControllerScript.isGameOver)
         {
             spawnManagerScript.StopCoroutine("SpawnObstacles");
             StopCoroutine("ScoreCounter");
             movingObjects = FindMovingObjects();
             foreach (GameObject movingGO in movingObjects)
             {
                 moveLeftScript = movingGO.GetComponent <MoveLeft>();
                 moveLeftScript.StopCoroutine("MoveMeLeft");
             }
             finalScoreText.text = "updated";
             restartButton.gameObject.SetActive(true);
             scoreText.gameObject.SetActive(false);
             finalScoreText.text = "Final Score: " + scoreStr;
             finalScoreText.gameObject.SetActive(true);
             yield break;
         }
         yield return(null);
     }
 }