Exemplo n.º 1
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        public bool CheckBottomObstacleCollision(MovableObject obj, Obstacle platform)
        {
            obj.CollisionBox = new Rectangle((int)obj.Position.X, (int)obj.Position.Y, obj.SelectedAnimation.FrameWidth, obj.SelectedAnimation.FrameHeight);

            Rectangle bottom = new Rectangle((int)platform.Position.X + 5, (int)platform.Position.Y + platform.Texture.Height, platform.Texture.Width - 10, 10);
            return CollisionBottom = (obj.CollisionBox.Intersects(bottom));
        }
Exemplo n.º 2
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        public bool CheckLeftObstacleCollision(MovableObject obj, Obstacle platform)
        {
            Rectangle collisionBox = obj.CollisionBox = new Rectangle((int)obj.Position.X, (int)obj.Position.Y, obj.Texture.Width, obj.Texture.Height);

            Rectangle left = new Rectangle((int)platform.Position.X - 10, (int)platform.Position.Y + 5, 10, platform.Texture.Height - 10);
            return CollisionLeft = (obj.CollisionBox.Intersects(left));
        }
Exemplo n.º 3
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        private ThrowObject createThrowObject(MovableObject objectType)
        {
            ThrowObject throwObject = new ThrowObject();
            throwObject.SetThrower(objectType);
            throwObject.Initialize();

            return throwObject;
        }
Exemplo n.º 4
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 public void Use(MovableObject movableObject)
 {
     if (_doneSpawningMinions)
     {
         _minionOwner = movableObject;
         SpawnMinions();
         _doneSpawningMinions = false;
     }
 }
Exemplo n.º 5
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 public void Use(MovableObject movableObject)
 {
     movableObject.GetLevel().Player.Hit(300);
         _needToStopFlashing = false;
         _flashTimer.Elapsed += new ElapsedEventHandler(StopFlashing);
         _flashTimer.Interval = 1000;
         _flashTimer.Start();
         _screenSize = movableObject.ScreenBound;
 }
Exemplo n.º 6
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 /// <summary>
 /// Reacts on enemy moveble object, starts occupation or just move.
 /// </summary>
 /// <param name="point">The mouse position.</param>
 /// <param name="hitObject">The result of a HitTest.</param>
 /// <param name="isFriendly">The information if the hitted object is friendly.</param>
 /// <param name="isMovableGameObject">The information if the hitted object is movable.</param>
 /// <returns>Returns a required action.</returns>
 public override ActionAnswer OnMouseAction(Vector3 point, MovableObject hitTarget, bool isFriendly, bool isMovableGameObject)
 {
     if (hitTarget != null) {
         if (!isFriendly) {
             if (isMovableGameObject) {
                 return ActionAnswer.Occupy;
             }
         }
     }
     return ActionAnswer.Move;
 }
Exemplo n.º 7
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 public ThrowObject GetThrowObject(MovableObject thrower)
 {
     foreach (ThrowObject FoundThrownObject in _level.ThrownObjects)
     {
         if (FoundThrownObject.GetThrower() == thrower)
         {
             return FoundThrownObject;
         }
     }
     return null;
 }
Exemplo n.º 8
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        // methods
        public bool Attack(MovableObject enemy)
        {
            //double enemyAtacs = this.Life / enemy.AttackPower;
            //double heroAttacs = enemy.Life / this.AttackPower;

            if (enemy.AttackPower <= this.AttackPower)
            {
                this.Experience += enemy.Life;
                this.AttackPower += this.Experience / 10;
                return true;
            }
            return false;
        }
Exemplo n.º 9
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        public void Use(MovableObject objectType)
        {
            CollisionDetector collisionDetector = CollisionDetector.GetInstance();
            isBeingUsed = true;

            _position = new Vector2(objectType.Position.X + 30, objectType.Position.Y + 5);
            _collisionBox = new Rectangle((int)_position.X, (int) _position.Y, _texture.Width, _texture.Height);

            for (int movableObjects_inc = 0; movableObjects_inc < _level.GetMovableObjects().Count(); movableObjects_inc++)
            {
                if (_level.GetMovableObjects()[movableObjects_inc] is Enemy)
                {
                    Enemy enemy = (Enemy)_level.GetMovableObjects()[movableObjects_inc];
                    if(collisionDetector.CheckCollision(_collisionBox, enemy.CollisionBox))
                    {
                        _level.GetMovableObjects().Remove(enemy);
                        _level.Layers[1].Sprites.Remove(enemy);
                    }
                }
            }
        }
Exemplo n.º 10
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 public static CommandMovableObjectMove MOVE_OBJECT_DELAY(MovableObject obj, float delayTime, string keyframe, Vector3 startPos, Vector3 targetPos, float onceLength)
 {
     return(MOVE_OBJECT_DELAY_EX(obj, delayTime, keyframe, startPos, targetPos, onceLength, false, 0.0f, null, null));
 }
Exemplo n.º 11
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 public static void MOVE_OBJECT_EX(MovableObject obj, Vector3 start, Vector3 target, float onceLength, KeyFrameCallback moveDoneCallback)
 {
     MOVE_OBJECT_EX(obj, CommonDefine.ZERO_ONE, start, target, onceLength, false, 0.0f, null, moveDoneCallback);
 }
Exemplo n.º 12
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 public static CommandMovableObjectRotateSpeedPhysics ROTATE_SPEED_OBJECT_PHY_DELAY(MovableObject obj, float delayTime, Vector3 speed, Vector3 startAngle)
 {
     return(ROTATE_SPEED_OBJECT_PHY_DELAY(obj, delayTime, speed, startAngle, Vector3.zero));
 }
Exemplo n.º 13
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 private static bool IsObjectIngameAndSelectable(MovableObject movableObject)
 {
     foreach (var item in unitList)
     {
         if (item.sceneNode == movableObject.ParentNode) return true;
     }
     return false;
 }
Exemplo n.º 14
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 static void selectObject(MovableObject obj)
 {
     obj.ParentSceneNode.ShowBoundingBox = true;
     unitList.Add(FindOwningUnit(obj.ParentSceneNode));
 }
Exemplo n.º 15
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        void OnMapObjectChanged(MovableObject ob, IntPoint3 l, MapTileObjectChangeType changeType)
        {
            if (!m_box.Contains(l))
                return;

            switch (changeType)
            {
                case MapTileObjectChangeType.Add:
                    Debug.Assert(!m_objects.Contains(ob));
                    m_objects.Add(ob);
                    break;

                case MapTileObjectChangeType.Remove:
                    bool ok = m_objects.Remove(ob);
                    Debug.Assert(ok);
                    break;

                case MapTileObjectChangeType.Update:
                    break;

                default:
                    throw new Exception();
            }
        }
Exemplo n.º 16
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 public static void TRACK_TARGET(MovableObject obj, float speed, MovableObject target, TrackDoneCallback doneCallback)
 {
     TRACK_TARGET(obj, speed, target, Vector3.zero, doneCallback);
 }
Exemplo n.º 17
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        public bool CheckTopObstacleCollision(MovableObject obj, Obstacle platform)
        {
            Rectangle collisionBox = obj.CollisionBox = new Rectangle((int)obj.Position.X, (int)obj.Position.Y, obj.Texture.Width, obj.Texture.Height);

            Rectangle top = new Rectangle((int)platform.Position.X + 5, (int)platform.Position.Y - 10, platform.Texture.Width - 10, 10);
            return CollisionTop = (obj.CollisionBox.Intersects(top));
        }
Exemplo n.º 18
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        void MapObjectChangedCallback(MovableObject ob, IntPoint3 l, MapTileObjectChangeType changetype)
        {
            if (!m_renderView.Contains(l))
                return;

            InvalidateTileData();
        }
Exemplo n.º 19
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 public SimNode(SceneNode root, MovableObject movableObject)
 {
     SceneNode = root.CreateChildSceneNode();
     SceneNode.AttachObject(movableObject);
 }
Exemplo n.º 20
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    /**********************************************************
     * FUNÇÕES
     **********************************************************/
    void OnEnable()
    {
        moveTarget = target as MovableObject;

        if(moveTarget.moviments == null)

            moveTarget.moviments = new List<IMove>();

        movimentsSize = moveTarget.moviments.Count;

        movimentsType = new List<MoveType>();
        MoveType currentMove;

        foreach(IMove move in moveTarget.moviments)
        {
            currentMove 	 = new MoveType();
            currentMove.move = move;

            if(move is TrackingMove)

                currentMove.moveType = MOVE_TYPE.TRACKING;

            else

                currentMove.moveType = MOVE_TYPE.FIPLABLE;
        }
    }
Exemplo n.º 21
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 public void AddToIgnoreList(MovableObject obj)
 {
     foreach (var mode in _cameraModes) {
         if (mode.Value is ICollidableCamera) {
             (mode.Value as ICollidableCamera).AddToIgnoreList(obj);
         }
     }
 }
Exemplo n.º 22
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 public void Use(MovableObject objectType)
 {
     ThrowObject throwObject = createThrowObject(objectType);
     _level.ThrownObjects.Add(throwObject);
 }
Exemplo n.º 23
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 public static CommandMovableObjectMovePhysics MOVE_OBJECT_PHY_DELAY_EX(MovableObject obj, float delayTime, Vector3 start, Vector3 target, float onceLength, KeyFrameCallback movingCallback, KeyFrameCallback moveDoneCallback)
 {
     return(MOVE_OBJECT_PHY_DELAY_EX(obj, delayTime, CommonDefine.ZERO_ONE, start, target, onceLength, false, 0.0f, movingCallback, moveDoneCallback));
 }
Exemplo n.º 24
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 public bool ValidateAttack(MovableObject victim)
 {
     foreach(MovableObject m in _victims)
     {
         if(m == victim)
             return false;
     }
     _victims.Add(victim);
     return true;
 }
Exemplo n.º 25
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 public static CommandMovableObjectActive ACTIVE_OBJECT_DELAY(MovableObject obj, bool active, float delayTime)
 {
     return(ACTIVE_OBJECT_DELAY_EX(obj, active, delayTime, null, null));
 }
Exemplo n.º 26
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 private void selectSceneNode(MovableObject moveableObject)
 {
     chat(moveableObject.Name);
     moveableObject.ParentSceneNode.ShowBoundingBox = true;
     selectedNodes.Add(moveableObject);
 }
Exemplo n.º 27
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Arquivo: Tank.cs Projeto: whztt07/SDK
        void WheelsSkeletonAnimationMeshObject_AddToRenderQueue( MovableObject sender,
			Camera camera, bool onlyShadowCasters, ref bool allowRender )
        {
            float renderTime = RendererWorld.Instance.FrameRenderTime;
            if( wheelsSkeletonAnimationRenderTime != renderTime )
            {
                wheelsSkeletonAnimationRenderTime = renderTime;

                if( wheelsSkeletonAnimationNeedUpdate )
                {
                    UpdateWheelsSkeletonAnimation();
                    wheelsSkeletonAnimationNeedUpdate = false;
                }
            }
        }
Exemplo n.º 28
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 public bool CheckObstacleCollision(MovableObject obj, Obstacle platform)
 {
     if (CheckBottomObstacleCollision(obj, platform) || CheckLeftObstacleCollision(obj, platform) || CheckRightObstacleCollision(obj, platform)
         || CheckTopObstacleCollision(obj, platform) == true)
         return  true;
     else
         return false;
 }
Exemplo n.º 29
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		void FollowedObjectMoved(MovableObject ob, ContainerObject dst, IntPoint3 loc)
		{
			EnvironmentObject env = dst as EnvironmentObject;
			if (env != null)
			{
				map.CenterPos = new Point(loc.X, loc.Y);
				map.Z = loc.Z;
			}
		}
Exemplo n.º 30
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 public static void MOVE_OBJECT_PHY(MovableObject obj, Vector3 start, Vector3 target, float onceLength)
 {
     MOVE_OBJECT_PHY_EX(obj, CommonDefine.ZERO_ONE, start, target, onceLength, false, 0.0f, null, null);
 }
Exemplo n.º 31
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 public static void ROTATE_SPEED_OBJECT_PHY(MovableObject obj, Vector3 speed, Vector3 startAngle)
 {
     ROTATE_SPEED_OBJECT(obj, speed, startAngle, Vector3.zero);
 }
Exemplo n.º 32
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 public static void MOVE_OBJECT_PHY(MovableObject obj, string fileName, Vector3 startPos, Vector3 targetPos, float onceLength)
 {
     MOVE_OBJECT_PHY_EX(obj, fileName, startPos, targetPos, onceLength, false, 0.0f, null, null);
 }
Exemplo n.º 33
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    public static CommandMovableObjectRotateSpeedPhysics ROTATE_SPEED_OBJECT_PHY_DELAY(MovableObject obj, float delayTime, Vector3 speed, Vector3 startAngle, Vector3 rotateAccelerationValue)
    {
        CommandMovableObjectRotateSpeedPhysics cmd = newCmd(out cmd, false, true);

        cmd.mRotateSpeed        = speed;
        cmd.mStartAngle         = startAngle;
        cmd.mRotateAcceleration = rotateAccelerationValue;
        pushDelayCommand(cmd, obj, delayTime);
        return(cmd);
    }
Exemplo n.º 34
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 public static void MOVE_OBJECT_PHY(MovableObject obj, string fileName, Vector3 startPos, Vector3 targetPos, float onceLength, bool loop, float offset)
 {
     MOVE_OBJECT_PHY_EX(obj, fileName, startPos, targetPos, onceLength, loop, offset, null, null);
 }
Exemplo n.º 35
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 public static void ROTATE_OBJECT(MovableObject obj, Vector3 start, Vector3 target, float time)
 {
     ROTATE_OBJECT_EX(obj, CommonDefine.ZERO_ONE, start, target, time, false, 0.0f, null, null);
 }
Exemplo n.º 36
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 public static CommandMovableObjectMovePhysics MOVE_OBJECT_PHY_DELAY(MovableObject obj, float delayTime, Vector3 start, Vector3 target, float onceLength)
 {
     return(MOVE_OBJECT_PHY_DELAY_EX(obj, delayTime, CommonDefine.ZERO_ONE, start, target, onceLength, false, 0.0f, null, null));
 }
Exemplo n.º 37
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 public static void ROTATE_OBJECT_EX(MovableObject obj, Vector3 start, Vector3 target, float time, KeyFrameCallback doneCallback)
 {
     ROTATE_OBJECT_EX(obj, CommonDefine.ZERO_ONE, start, target, time, false, 0.0f, null, doneCallback);
 }
Exemplo n.º 38
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        void TrackMeshObject_AddToRenderQueue( MovableObject sender,
            Camera camera, bool onlyShadowCasters, ref bool allowRender)
        {
            //tracks animation

            if( camera != RendererWorld.Instance.DefaultCamera )
                return;
            if( leftTrack.meshObject == null )
                return;

            //!!!!!need speed for each track
            float speed = GetTracksSpeed();

            Track track = leftTrack.meshObject == sender ? leftTrack : rightTrack;

            Vec2 value = track.materialScrollValue + Type.TracksAnimationMultiplier *
                ( speed * RendererWorld.Instance.FrameRenderTimeStep );

            while( value.X < 0 ) value.X++;
            while( value.X >= 1 ) value.X--;
            while( value.Y < 0 ) value.Y++;
            while( value.Y >= 1 ) value.Y--;

            track.materialScrollValue = value;

            Vec4 programValue;
            if( EntitySystemWorld.Instance.Simulation )
                programValue = new Vec4( track.materialScrollValue.X, track.materialScrollValue.Y, 0, 0 );
            else
                programValue = Vec4.Zero;

            foreach( MeshObject.SubObject subObject in track.meshObject.SubObjects )
            {
                //update SubObject dynamic gpu parameter
                subObject.SetCustomGpuParameter(
                    (int)ShaderBaseMaterial.GpuParameters.diffuse1MapTransformAdd, programValue );
            }
        }
Exemplo n.º 39
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 public static void MOVE_OBJECT_PHY_EX(MovableObject obj, Vector3 start, Vector3 target, float onceLength, float offsetTime, KeyFrameCallback movingCallback, KeyFrameCallback moveDoneCallback)
 {
     MOVE_OBJECT_PHY_EX(obj, CommonDefine.ZERO_ONE, start, target, onceLength, false, offsetTime, movingCallback, moveDoneCallback);
 }
Exemplo n.º 40
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 /// <summary>
 /// do nothing
 /// </summary>
 /// <param name="who"></param>
 public override bool Push(MovableObject who, Position dir)
 {
     return(false);
 }
Exemplo n.º 41
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 public static void ROTATE_OBJECT(MovableObject obj, string keyframe, Vector3 start, Vector3 target, float onceLength)
 {
     ROTATE_OBJECT_EX(obj, keyframe, start, target, onceLength, false, 0.0f, null, null);
 }
Exemplo n.º 42
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        protected override void CreateScene()
        {
            mLog = LogManager.Singleton.createLog("RSQTest.log", false, true);
            mLog.LogMessage(string.Format("RSQTest log {0}", System.DateTime.Now));

            create4LineDebugOverLay();
            Show4LineDebugOverLay();

            //setup RenderTargetListenerDirector
            mRTListener = new RenderTargetListenerDirector();
            mRTListener.SubscribeEvents();
            mRTListener.evtPreRenderTargetUpdate  += new RenderTargetListenerDirector.RTLD_Delegate_RenderTargetUpdate(event_PreRenderTargetUpdate);
            mRTListener.evtPostRenderTargetUpdate += new RenderTargetListenerDirector.RTLD_Delegate_RenderTargetUpdate(event_PostRenderTargetUpdate);

            mSceneManager.SetAmbientLight(Converter.GetColor(0.2f, 0.2f, 0.2f));

            mSceneManager.SetSkyBox(true, "Examples/MorningSkyBox");

            // Create a light
            Light l = mSceneManager.CreateLight("MainLight");

            l.SetLightType(OgreDotNet.Light.LightTypes.Directional);
            Math3D.Vector3 dir = new Vector3(0.5f, -1.0f, 0.0f);
            dir.Normalize();
            l.SetDirection(dir);
            l.SetDiffuseColour(1.0f, 1.0f, 0.8f);
            l.SetSpecularColour(1.0f, 1.0f, 1.0f);

            // Create a prefab plane
            mPlane        = new MovablePlane("ReflectPlane");
            mPlane.D      = 0;
            mPlane.Normal = OgreVector3.FromVector3(Math3D.Vector3.UnitY);
            MeshManager.GetSingleton().CreatePlane("ReflectionPlane", ResourceGroupManager.DEFAULT_RESOURCE_GROUP_NAME,
                                                   mPlane, 2000, 2000, 1, 1, true, 1, 1, 1, Vector3.UnitZ);
            mPlaneEnt = mSceneManager.CreateEntity("Plane", "ReflectionPlane");

            // Create an entity from a model (will be loaded automatically)
            Entity knotEnt = mSceneManager.CreateEntity("Knot", "knot.mesh");

            // Create an entity from a model (will be loaded automatically)
            Entity ogreHead = mSceneManager.CreateEntity("Head", "ogrehead.mesh");

            knotEnt.SetMaterialName("Examples/TextureEffect2");

            // Attach the rtt entity to the root of the scene
            SceneNode rootNode = mSceneManager.GetRootSceneNode();

            mPlaneNode = rootNode.CreateChildSceneNode();

            // Attach both the plane entity, and the plane definition
            mPlaneNode.AttachObject(mPlaneEnt);

            //multi Inheritence problem, use the static Get*From function to convert
            MovableObject mo = MovableObject.GetMovableObjectFrom(mPlane);

            mPlaneNode.AttachObject(mo);

            mPlaneNode.Translate(0.0f, -10.0f, 0.0f);

            // Tilt it a little to make it interesting
            //mPlaneNode.Roll( new Radian( new Degree( 5.0f)) );
            mPlaneNode.Roll(5.0f);

            rootNode.CreateChildSceneNode("Head").AttachObject(ogreHead);


            RenderTexture rttTex = mRoot.GetRenderSystem().CreateRenderTexture("RttTex", 512, 512,
                                                                               TextureType.TEX_TYPE_2D, PixelFormat.PF_R8G8B8);

            {            //new scope for some reason
                mReflectCam = mSceneManager.CreateCamera("ReflectCam");
                mReflectCam.SetNearClipDistance(mCamera.GetNearClipDistance());
                mReflectCam.SetFarClipDistance(mCamera.GetFarClipDistance());
                mReflectCam.SetAspectRatio(
                    (float)mRenderWindow.GetViewport(0).ActualWidth /
                    (float)mRenderWindow.GetViewport(0).ActualHeight);

                Viewport v = rttTex.AddViewport(mReflectCam);
                v.ClearEveryFrame = true;
                v.BackgroundColor = System.Drawing.Color.Black;                 //Converter.ToColor( ColourValue.Black );

                ResourcePtr resPtr = MaterialManager.Instance.Create("RttMat",
                                                                     ResourceGroupManager.DEFAULT_RESOURCE_GROUP_NAME);

                MaterialPtr mat = new MaterialPtr(ResourcePtr.getCPtr(resPtr).Handle, false);

                TextureUnitState t = mat.Get().GetTechnique(0).getPass(0).createTextureUnitState("RustedMetal.jpg");
                t = mat.Get().GetTechnique(0).getPass(0).createTextureUnitState("RttTex");
                // Blend with base texture
                t.setColourOperationEx(LayerBlendOperationEx.LBX_BLEND_MANUAL, LayerBlendSource.LBS_TEXTURE,
                                       LayerBlendSource.LBS_CURRENT, Color.White,
                                       Color.White, 0.25f);
                t.SetTextureAddressingMode(TextureUnitState.TextureAddressingMode.TAM_CLAMP);
                t.setProjectiveTexturing(true, mReflectCam);
                rttTex.AddListener(mRTListener);

                // set up linked reflection
                mReflectCam.EnableReflection(mPlane);
                // Also clip
                mReflectCam.EnableCustomNearClipPlane(mPlane);
            }

            // Give the plane a texture
            mPlaneEnt.SetMaterialName("RttMat");


            // Add a whole bunch of extra transparent entities
            Entity cloneEnt;

            for (int n = 0; n < 10; ++n)
            {
                // Create a new node under the root
                SceneNode node = mSceneManager.CreateSceneNode();
                // Random translate
                Vector3 nodePos;
                nodePos.x = OgreMath.SymmetricRandom() * 750.0f;
                nodePos.y = OgreMath.SymmetricRandom() * 100.0f + 25.0f;
                nodePos.z = OgreMath.SymmetricRandom() * 750.0f;
                node.SetPosition(nodePos);
                rootNode.AddChild(node);
                // Clone knot
                string cloneName = string.Format("Knot{0}", n);
                cloneEnt = knotEnt.Clone(cloneName);
                // Attach to new node
                node.AttachObject(cloneEnt);
            }


            mCamera.SetPosition(new Vector3(-50.0f, 100.0f, 500.0f));
            mCamera.LookAt = new Vector3(0, 0, 0);
        }
Exemplo n.º 43
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 public static void MOVE_OBJECT_PHY_EX(MovableObject obj, string fileName, Vector3 startPos, Vector3 targetPos, float onceLength, bool loop, KeyFrameCallback TremblingCallBack, KeyFrameCallback TrembleDoneCallBack)
 {
     MOVE_OBJECT_PHY_EX(obj, fileName, startPos, targetPos, onceLength, loop, 0.0f, TremblingCallBack, TrembleDoneCallBack);
 }
 public void AddObject(MovableObject movableObject)
 {
     objects.Add(movableObject);
 }
Exemplo n.º 45
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 public static void ROTATE_OBJECT(MovableObject obj, string keyframe, Vector3 start, Vector3 target, float onceLength, bool loop, float offset)
 {
     ROTATE_OBJECT_EX(obj, keyframe, start, target, onceLength, loop, offset, null, null);
 }
 public void RemoveObject(MovableObject movableObject)
 {
     objects.Remove(movableObject);
 }
Exemplo n.º 47
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 public static CommandMovableObjectMovePhysics MOVE_OBJECT_PHY_DELAY(MovableObject obj, float delayTime, string keyframe, Vector3 startPos, Vector3 targetPos, float onceLength, bool loop, float offset)
 {
     return(MOVE_OBJECT_PHY_DELAY_EX(obj, delayTime, keyframe, startPos, targetPos, onceLength, loop, offset, null, null));
 }
Exemplo n.º 48
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 public void Use(MovableObject objectType)
 {
 }
Exemplo n.º 49
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 public static void TRACK_TARGET(MovableObject obj, float speed, MovableObject target, Vector3 offset)
 {
     TRACK_TARGET(obj, speed, target, offset, null);
 }
Exemplo n.º 50
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 public void setLinkObject(MovableObject obj)
 {
     mLinkObject = obj;
 }
Exemplo n.º 51
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 public static void ROTATE_SPEED_OBJECT(MovableObject obj, Vector3 speed)
 {
     ROTATE_SPEED_OBJECT(obj, speed, Vector3.zero, Vector3.zero);
 }
Exemplo n.º 52
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 public static CommandMovableObjectRotateSpeed ROTATE_SPEED_OBJECT_DELAY(MovableObject obj, float delayTime, Vector3 speed)
 {
     return(ROTATE_SPEED_OBJECT_DELAY(obj, delayTime, speed, Vector3.zero, Vector3.zero));
 }
Exemplo n.º 53
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Arquivo: Tank.cs Projeto: whztt07/SDK
        void TrackMeshObject_AddToRenderQueue( MovableObject sender, Camera camera,
			bool onlyShadowCasters, ref bool allowRender )
        {
            float renderTime = RendererWorld.Instance.FrameRenderTime;
            if( tracksTextureAnimationRenderTime != renderTime )
            {
                tracksTextureAnimationRenderTime = renderTime;
                UpdateTracksTextureAnimation();
            }
        }
Exemplo n.º 54
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 public static CommandMovableObjectRotatePhysics ROTATE_OBJECT_PHY_DELAY(MovableObject obj, float delayTime, Vector3 start, Vector3 target, float time)
 {
     return(ROTATE_OBJECT_PHY_DELAY(obj, delayTime, CommonDefine.ZERO_ONE, start, target, time, false, 0.0f));
 }
Exemplo n.º 55
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        /// <summary>
        /// Checks if player can controls selected group. If the group is new so the function remove
        /// all object from their actual groups and recount them. Finally call Select (count bonuses, etc.)
        /// </summary>
        /// <param Name="clickedPoint">The mouse position.</param>
        /// <param name="hitObject">The result of a HitTest.</param>
        /// <param name="isFriendly">The information if the hitted object is friendly.</param>
        /// <param name="isMovableGameObject">The information if the hitted object is movable.</param>
        /// <returns>Returns group answer collected from each member of group</returns>
        public ActionAnswer SelectInfoGroup(Mogre.Vector3 clickedPoint, MovableObject hitObject, bool isFriendly, bool isMovableGameObject)
        {
            if (targetedMgr.TargetedIsMovable) {
                GroupMovables group = targetedMgr.GetActiveMovableGroup();

                if (group.Team.Name == Game.PlayerName) {

                    // All members of group can die so movable group is deactive.
                    if (group.Count == 0) {
                        targetedMgr.Clear();
                        return ActionAnswer.None;
                    }

                    // Check if actual group is selectedGroupM
                    if (!(imgoGroupDict.ContainsKey(group[0]) && group == imgoGroupDict[group[0]])) {

                        // Group is unselect
                        var toRecount = new List<GroupMovables>();
                        foreach (IMovableGameObject imgo in group) {
                            if (imgoGroupDict.ContainsKey(imgo)) {

                                // Add object to toRecount
                                if (!toRecount.Contains(imgoGroupDict[imgo])) {
                                    toRecount.Add(imgoGroupDict[imgo]);
                                }

                                // Remove from old group and set new oneto Dict
                                imgoGroupDict[imgo].RemoveMember(imgo);
                                imgoGroupDict[imgo] = group;
                            } else {
                                imgoGroupDict.Add(imgo, group);
                            }
                        }

                        // Recount all modified groups
                        foreach (var groupRec in toRecount) {
                            // Recount just basic bonuses, others are removed when the source of them is removed.
                            groupRec.CountBasicBonuses();
                        }
                        group.Select();
                    }
                    return group.OnMouseAction(clickedPoint, hitObject, isFriendly, isMovableGameObject);
                }
            }
            return ActionAnswer.None;
        }
Exemplo n.º 56
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 public static CommandMovableObjectRotatePhysics ROTATE_OBJECT_PHY_DELAY(MovableObject obj, float delayTime, string keyframe, Vector3 start, Vector3 target, float onceLength, bool loop)
 {
     return(ROTATE_OBJECT_PHY_DELAY(obj, delayTime, keyframe, start, target, onceLength, loop, 0.0f));
 }
Exemplo n.º 57
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		void OnFocusedControllableMoved(MovableObject ob, ContainerObject dst, IntPoint3 loc)
		{
			this.MapControl.FocusedTileView.SetTarget(ob.Environment, ob.Location);
		}
Exemplo n.º 58
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 public static void ROTATE_SPEED_OBJECT_PHY(MovableObject obj)
 {
     ROTATE_SPEED_OBJECT(obj, Vector3.zero, Vector3.zero, Vector3.zero);
 }
Exemplo n.º 59
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 public void setThrower(MovableObject thrower)
 {
     if (thrower is Enemy) { isEnemyObject = true; }
     else { isEnemyObject = false; }
     this.thrower = thrower;
 }
Exemplo n.º 60
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 internal static void selectUnit(MovableObject obj)
 {
     if (obj.MovableType == "OgreTerrainNodeMovable" || obj.MovableType == "Camera" || obj.MovableType == "TerrainMipMap") return;
     GameUnit d = FindOwningUnit(obj.ParentSceneNode);
     if (d.sceneNode != null)
     {
         d.sceneNode.ShowBoundingBox = true;
         selectedUnits.Add(d);
     }
 }