void Start() { ScriptBoule = GameObject.FindObjectOfType <MouvementBoule>(); Cursor.lockState = CursorLockMode.Locked; Cursor.visible = false; }
void Start() { ScriptBoule = GameObject.FindObjectOfType <MouvementBoule>(); }
void Start() { ScriptBoule = GameObject.FindObjectOfType <MouvementBoule>(); Cursor.lockState = CursorLockMode.Locked; Cursor.visible = false; }
void Start() { ScriptBoule = GameObject.FindObjectOfType <MouvementBoule>(); }