Exemplo n.º 1
0
        /// <summary>
        /// Sends mouse data to sendinput
        /// </summary>
        /// <param name="point">The position of the mouse.</param>
        /// <param name="wData">mouse data</param>
        /// <param name="eventF">mouse event flags.</param>
        private static void send(Point point, uint wData, MouseEventF eventF)
        {
            // Written, 08.10.2020

            Input[] inputs = new Input[1];
            inputs[0].type = 0;
            inputs[0].U    = createMouseInput(point.X, point.Y, wData, 0, eventF);
            NM.SendInput((uint)inputs.Length, inputs, Input.Size);
        }
Exemplo n.º 2
0
        private static Input CreateInput(MouseEventF mouseEvent)
        {
            var input = new Input()
            {
                Type  = InputType.Mouse,
                Union = new InputUnion()
                {
                    MouseInput = new MouseInput()
                    {
                        DwFlags = mouseEvent
                    }
                }
            };

            return(input);
        }
Exemplo n.º 3
0
 public static Input GetMouseInput(MouseEventF mouseEventF, int dx = 0, int dy = 0, int mouseData = 0,
                                   uint time = 1, uint dwExtraInfo             = 1)
 {
     return(new Input()
     {
         type = InputType.MOUSE,
         U = new InputUnion()
         {
             mi = new MouseInput()
             {
                 dx = dx,
                 dy = dy,
                 mouseData = mouseData,
                 dwFlags = mouseEventF,
                 time = time,
                 dwExtraInfo = (UIntPtr)dwExtraInfo
             }
         }
     });
 }
Exemplo n.º 4
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        // Shamelessly copied from https://stackoverflow.com/questions/35138778/sending-keys-to-a-directx-game
        public static void SendDirectXMouse(MouseEventF flags, int x = 0, int y = 0)
        {
            Input[] inputs =
            {
                new Input
                {
                    Type       = (int)InputType.Mouse,
                    InputUnion = new InputUnion
                    {
                        mi = new MouseInput()
                        {
                            dx          = x,
                            dy          = y,
                            dwFlags     = (uint)flags,
                            dwExtraInfo = GetMessageExtraInfo()
                        }
                    }
                }
            };

            SendInput((uint)inputs.Length, inputs, Marshal.SizeOf(typeof(Input)));
        }
Exemplo n.º 5
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 internal static extern void mouse_event(MouseEventF Flags, int x, int y, int Data, int ExtraInfo);
Exemplo n.º 6
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 public static extern void mouse_event(MouseEventF dwFlags, uint dx, uint dy, uint dwData,
     int dwExtraInfo);
Exemplo n.º 7
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 public static void MouseButton(MouseEventF button)
 {
     mouse_event((uint)button, 0, 0, 0, 0);
 }
Exemplo n.º 8
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 public static extern void mouse_event(
     MouseEventF dwFlags,
     uint dx,
     uint dy,
     uint dwData,
     uint dwExtraInfo);
Exemplo n.º 9
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 public static extern void mouse_event([In] MouseEventF dwFlags, [In] int dx, [In] int dy, [In] uint dwData,
                                       [In] uint dwExtraInfo);
Exemplo n.º 10
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        /// <summary>
        /// Creates required stuff to simulate mouse movement.
        /// </summary>
        /// <param name="x">The x.</param>
        /// <param name="y">The y.</param>
        /// <param name="data">Data to pass.</param>
        /// <param name="time">The time of event.</param>
        /// <param name="flag">flags to pass.</param>
        private static InputUnion createMouseInput(int x, int y, uint data, uint time, MouseEventF flag)
        {
            // Written, 06.10.2020

            InputUnion result = new InputUnion
            {
                mi = new MouseInput()
                {
                    dx        = x,
                    dy        = y,
                    mouseData = data,
                    time      = time,
                    dwFlags   = flag
                }
            };

            return(result);
        }