Exemplo n.º 1
0
    public GameObject GetType(MountainType type) {

        if (type == MountainType.normal) {
            return normalTile;
        }
        else if (type == MountainType.volcano) {
            return volcanoTile;
        }

        return null;
    }
Exemplo n.º 2
0
    public void ChangePathType(PathType newType)
    {
        PathTypeState state = null;

        lastSetType = newType;
        switch (newType)
        {
        case PathType.city:
            state = new CityType();
            break;

        case PathType.desert:
            state = new DesertType();
            break;

        case PathType.field:
            state = new FieldType();
            break;

        case PathType.forest:
            state = new ForestType();
            break;

        case PathType.mountain:
            state = new MountainType();
            break;

        case PathType.road:
            state = new RoadType();
            break;

        case PathType.rocks:
            state = new RocksType();
            break;

        case PathType.swamp:
            state = new SwampType();
            break;

        case PathType.water:
            state = new WaterType();
            break;
        }

        if (_pathType != null)
        {
            _pathType.OnExitState();
        }
        _pathType = state;
        _pathType.OnEnterState(this);
    }
Exemplo n.º 3
0
 public MountainLandObject(int positionX, int positionY, int positionZ, MountainType grassType) :
     base(positionX, positionY, positionZ, LandType.STONE)
 {
     this.LandMountainType = grassType;
 }
Exemplo n.º 4
0
        public override int GenerateLandLayer(WorldGenerator worldGenerator, ILandChunk landChunk, IntRect area, int seed, int minAltitude, int maxAltitude)
        {
            ALandLayerGenerator altitudeLandLayerGenerator = worldGenerator.Generators["altitude"];

            ALandLayerGenerator cliffLandLayerGenerator = worldGenerator.Generators["cliff"];

            bool[,] subArea = new bool[3, 3];

            bool isThereMountain = false;

            this.ConstructMountainArea(worldGenerator, area);

            for (int i = 0; i < area.Height; i++)
            {
                for (int j = 0; j < area.Width; j++)
                {
                    int altitude = altitudeLandLayerGenerator.GetComputedPowerAt(j, i);

                    int altitudeOffset = cliffLandLayerGenerator.GetComputedPowerAt(j, i);

                    if ((altitude > 6 || (altitude == 6 && altitudeOffset > 0)) &&
                        altitude < 23)
                    {
                        LandCreationHelper.GetComputedLandType(this, area, i, j, out int mountainTypeInt, out int secondTypeInt, out LandTransition landTransition, out LandTransition secondLandTransition);
                        //this.GetComputedLandType(area, i, j, out MountainType mountainType, out MountainType secondType, out LandTransition landTransition, out LandTransition secondLandTransition);

                        MountainType mountainType = (MountainType)mountainTypeInt;
                        MountainType secondType   = (MountainType)secondTypeInt;

                        MountainLandObject groundLandObject       = null;
                        MountainLandObject secondGroundLandObject = null;

                        if (mountainType != MountainType.NONE)
                        {
                            groundLandObject = new MountainLandObject(area.Left + j, area.Top + i, altitude, mountainType);
                            groundLandObject.SetTransition(landTransition);

                            isThereMountain = true;
                        }

                        if (secondType != mountainType && secondType != MountainType.NONE)
                        {
                            secondGroundLandObject = new MountainLandObject(area.Left + j, area.Top + i, 0, secondType);
                            secondGroundLandObject.SetTransition(secondLandTransition);

                            isThereMountain = true;
                        }

                        bool onlyGround = altitude == 22 && altitudeOffset > 0;
                        AssignGround(landChunk, i, j, altitude, altitudeOffset, groundLandObject, secondGroundLandObject, onlyGround);
                    }
                }
            }

            if (isThereMountain)
            {
                landChunk.AddTypeInChunk(typeof(MountainLandObject));
            }

            return(seed);
        }
Exemplo n.º 5
0
        public override int GenerateLandLayer(WorldGenerator worldGenerator, ILandChunk landChunk, IntRect area, int seed, int minAltitude, int maxAltitude)
        {
            ALandLayerGenerator mountainLandLayerGenerator = worldGenerator.Generators["mountain"];

            ALandLayerGenerator altitudeLandLayerGenerator = worldGenerator.Generators["altitude"];

            ALandLayerGenerator cliffLandLayerGenerator = worldGenerator.Generators["cliff"];

            ALandLayerGenerator elementLandLayerGenerator = worldGenerator.Generators["element"];

            bool isThereMountainElement = false;

            Random random = new Random(seed);

            for (int i = 0; i < area.Height; i++)
            {
                for (int j = 0; j < area.Width; j++)
                {
                    int altitude = altitudeLandLayerGenerator.GetComputedPowerAt(j, i);

                    int altitudeOffset = cliffLandLayerGenerator.GetComputedPowerAt(j, i);

                    int elementIndex = random.Next(0, 5);

                    int power = this.GetElementPower(elementLandLayerGenerator.GetComputedPowerAt(j, i));

                    MountainType mountainType = (MountainType)mountainLandLayerGenerator.GetComputedPowerAt(j, i);

                    if (mountainType == MountainType.PROJECTING)
                    {
                        if (elementIndex == 3 && random.Next(0, 3) > 0)
                        {
                            elementIndex = random.Next(0, 3);
                        }
                    }
                    else if (mountainType == MountainType.ROUGH)
                    {
                        if (elementIndex < 3 && random.Next(0, 3) > 0)
                        {
                            elementIndex = 3;
                        }
                    }

                    if (power >= 2 && random.Next(0, 3) > 0 && altitudeOffset == 0 && mountainType != MountainType.NONE)
                    {
                        MountainElementLandObject mountainElement = new MountainElementLandObject(area.Left + j, area.Top + i, altitude, mountainType, elementIndex);

                        LandCase landCase = landChunk.GetLandCase(i, j, altitude);

                        landCase.LandOverGround = mountainElement;

                        isThereMountainElement = true;
                    }
                }
            }

            if (isThereMountainElement)
            {
                landChunk.AddTypeInChunk(typeof(MountainElementLandObject));
            }

            return(random.Next());
        }
Exemplo n.º 6
0
 public MountainElementLandObject(int positionX, int positionY, int positionZ, MountainType mountainType, int elementIndex) :
     base(positionX, positionY, positionZ)
 {
     this.LandMountainType = mountainType;
     this.ElementIndex     = elementIndex;
 }