// Use this for initialization
 void Start()
 {
     levelController     = GameObject.Find("Level Controller").GetComponent <RockLevelController> ();
     mountainLevelStatus = GameObject.Find("Game Manager").GetComponent <MountainLevelsStatus> ();
     if (GameObject.Find("Right Star(Clone)") != null)
     {
         //Debug.Log ("3 Stars");
         levelNumber = GameObject.Find("Level Controller").GetComponent <RockLevelController> ().GetLevelNumber();
         //Debug.Log ("LEVEL NUMBER = " + levelNumber);
         if (levelNumber < 31)
         {
             mountainLevelStatus.SetStarNumberInArray(3, levelNumber - 1);
             if (mountainLevelStatus.GetLevelProgressionNumber() == 3 && levelController.GetLevelNumber() == 4)
             {
                 mountainLevelStatus.IncrementLevelProgressionNumber();
             }
             else if (mountainLevelStatus.GetLevelProgressionNumber() == 4 && levelController.GetLevelNumber() == 5)
             {
                 mountainLevelStatus.IncrementLevelProgressionNumber();
             }
         }
         else if (levelNumber < 61)
         {
             cityLevelStatus.SetStarNumberInArray(3, levelNumber - 31);
         }
     }
     else if (GameObject.Find("Middle Star(Clone)") != null)
     {
         if (levelNumber < 31)
         {
             mountainLevelStatus.SetStarNumberInArray(2, levelNumber - 1);
         }
         else if (levelNumber < 61)
         {
             cityLevelStatus.SetStarNumberInArray(2, levelNumber - 31);
         }
         //Debug.Log ("2 Stars");
     }
     else if (GameObject.Find("Left Star(Clone)") != null)
     {
         if (levelNumber < 31)
         {
             mountainLevelStatus.SetStarNumberInArray(1, levelNumber - 1);
         }
         else if (levelNumber < 61)
         {
             cityLevelStatus.SetStarNumberInArray(1, levelNumber - 1);
         }
         //Debug.Log ("1 Star");
     }
 }
Exemplo n.º 2
0
    // Use this for initialization
    void Start()
    {
        mountainLevelStatus      = GameObject.Find("Game Manager").GetComponent <MountainLevelsStatus> ();
        cityLevelsStatus         = GameObject.Find("Game Manager").GetComponent <CityLevelsStatus> ();
        cabinLevelsStatus        = GameObject.Find("Game Manager").GetComponent <CabinLevelsStatus> ();
        launchpadLevelsStatus    = GameObject.Find("Game Manager").GetComponent <LaunchpadLevelsStatus> ();
        socialManager            = GameObject.Find("Game Manager").GetComponent <IOSSocialManager> ();
        mountainLevelHighScores  = new int[30];
        cityLevelHighScores      = new int[30];
        cabinLevelHighScores     = new int[30];
        launchpadLevelHighScores = new int[30];

        if (!PlayerPrefs.HasKey("mountainLevelThreeStarsNumber"))
        {
            PlayerPrefs.SetInt("mountainLevelThreeStarsNumber", 0);
        }
        if (!PlayerPrefs.HasKey("cityLevelThreeStarsNumber"))
        {
            PlayerPrefs.SetInt("cityLevelThreeStarsNumber", 0);
        }
        if (!PlayerPrefs.HasKey("cabinLevelThreeStarsNumber"))
        {
            PlayerPrefs.SetInt("cabinLevelThreeStarsNumber", 0);
        }
        if (!PlayerPrefs.HasKey("launchpadLevelThreeStarsNumber"))
        {
            PlayerPrefs.SetInt("launchpadLevelThreeStarsNumber", 0);
        }

        // 0 is False and 1 is True for PlayerPref.GetInt when setting ThreeStarArrays;
        if (!PlayerPrefs.HasKey("mountainLevelThreeStarArrayIndex 0"))
        {
            for (int i = 0; i < 30; i++)
            {
                PlayerPrefs.SetInt("mountainLevelThreeStarArrayIndex " + i, 0);
                PlayerPrefs.SetInt("cityLevelThreeStarArrayIndex " + i, 0);
                PlayerPrefs.SetInt("cabinLevelThreeStarArrayIndex " + i, 0);
                PlayerPrefs.SetInt("launchpadLevelThreeStarArrayIndex " + i, 0);
            }
        }

        if (!PlayerPrefs.HasKey("mountainLevelHighScores 0"))
        {
            int temp = 0;
            for (int i = 0; i < 30; i++)
            {
                temp = mountainLevelStatus.GetStarNumber(i) * ((GetMountainLevelThreeStarScore(i) / 3) + Random.Range(0, 1000));
                PlayerPrefs.SetInt("mountainLevelHighScores " + i, temp);
                mountainLevelHighScores[i] = temp;
            }
            for (int i = 0; i < 30; i++)
            {
                temp = cityLevelsStatus.GetStarNumber(i) * ((GetCityLevelThreeStarScore(i) / 3) + Random.Range(0, 1000));
                PlayerPrefs.SetInt("cityLevelHighScores " + i, temp);
                cityLevelHighScores[i] = temp;
            }
            for (int i = 0; i < 30; i++)
            {
                temp = cabinLevelsStatus.GetStarNumber(i) * ((GetCabinLevelThreeStareScore(i) / 3) + Random.Range(0, 1000));
                PlayerPrefs.SetInt("cabinLevelHighScores " + i, temp);
                cabinLevelHighScores[i] = temp;
            }
            for (int i = 0; i < 30; i++)
            {
                temp = launchpadLevelsStatus.GetStarNumber(i) * ((GetLaunchpadLevelThreeStarScore(i) / 3) + Random.Range(0, 1000));
                PlayerPrefs.SetInt("launchpadLevelHighScores " + i, temp);
                launchpadLevelHighScores[i] = temp;
            }
        }
        else
        {
            for (int i = 0; i < 30; i++)
            {
                mountainLevelHighScores[i] = PlayerPrefs.GetInt("mountainLevelHighScores " + i);
//				Debug.Log ("mountainLevelHighScores[" + i + "] = " + mountainLevelHighScores[i]);
            }
            for (int i = 0; i < 30; i++)
            {
                cityLevelHighScores[i] = PlayerPrefs.GetInt("cityLevelHighScores " + i);
//				Debug.Log ("cityLevelHighScores[" + i + "] = " + cityLevelHighScores[i]);
            }
            for (int i = 0; i < 30; i++)
            {
                cabinLevelHighScores[i] = PlayerPrefs.GetInt("cabinLevelHighScores " + i);
            }
            for (int i = 0; i < 30; i++)
            {
                launchpadLevelHighScores[i] = PlayerPrefs.GetInt("launchpadLevelHighScores " + i);
            }
        }
    }