Exemplo n.º 1
0
        /// <summary>
        /// Activates the motion on the specified target
        /// </summary>
        /// <param name="rTarget">GameObject to activate the motion on</param>
        /// <returns>Bool that determines if the motion was activated</returns>
        public bool ActivateInstance(GameObject rTarget)
        {
            bool lIsActivated = false;

            // Check if we have a motion controller and activate the motion
            MotionController lMotionController = rTarget.GetComponent <MotionController>();

            if (lMotionController != null)
            {
                mMotion = lMotionController.ActivateMotion(MotionName);
                if (mMotion != null)
                {
                    lIsActivated = true;

                    // Clear out any event first, then add our event
                    if (TargetTypeIndex == 0 || TargetTypeIndex == 1)
                    {
                        mMotion.OnDeactivatedEvent -= OnMotionDeactivated;
                        mMotion.OnDeactivatedEvent += OnMotionDeactivated;
                    }
                }
                // Grab the state as needed
                if (ExitState.Length > 0)
                {
                    mExitStateID = lMotionController.AddAnimatorName(ExitState);
                }
            }

            return(lIsActivated);
        }