Exemplo n.º 1
0
        public override bool UseItem(Player player)
        {
            //if (downedMoonlord && TUA.EoCDeath >= 10)
            //{
            if (!Main.expertMode)
            {
                Main.expertMode = true;
            }

            if (TUAWorld.ApoMoonDowned)
            {
                Main.PlaySound(SoundID.Roar, player.position, 0);
                NPC.NewNPC((int)player.Center.X, (int)player.Center.Y - (76 * 16), ModContent.NPCType <EyeOApocalypse>());
            }
            else
            {
                MoonEventManagerWorld.Activate("Apocalypse Moon");
            }

            if (Main.netMode != 1)
            {
                Main.NewText("The apocalypse is coming, be aware...", Color.DarkGoldenrod);
            }
            else
            {
                NetMessage.BroadcastChatMessage(NetworkText.FromLiteral("The apocalypse is coming, be aware..."), Color.DarkGoldenrod);
            }
            Main.PlaySound(SoundID.MoonLord, player.position, 0);
            NPC.NewNPC((int)player.Center.X, (int)player.Center.Y - (76 * 16), ModContent.NPCType <EyeOApocalypse>());
            Main.spriteBatch.Draw(ModContent.GetTexture("Projectile_490"), new Vector2(player.Center.X, player.Center.Y), Color.DarkRed);
            return(true);
        }
Exemplo n.º 2
0
 private void UpdateInGameMusic(ref int music, ref MusicPriority musicPriority)
 {
     if (this.GetBiome("Meteoridon").InBiome(Main.LocalPlayer))
     {
         music = this.GetSoundSlot(SoundType.Music, "Sounds/Music/Stars_Lament_Loop");
     }
     else if (MoonEventManagerWorld.IsActive("Apocalypse Moon"))
     {
         music         = this.GetSoundSlot(SoundType.Music, "Sounds/Music/Terminal_Inception");
         musicPriority = MusicPriority.BossHigh;
     }
     else if (Subworld.IsActive <SolarSubworld>())
     {
         music         = MusicID.TheTowers;
         Main.musicBox = 36;
         musicPriority = MusicPriority.Environment;
     }
     else if (Main.LocalPlayer.position.Y / 16 > Main.maxTilesY - 200 &&
              Main.ActiveWorldFileData.HasCrimson)
     {
         music         = this.GetSoundSlot(SoundType.Music, "Sounds/Music/Exclusion_Zone");
         musicPriority = MusicPriority.Environment;
     }
 }