public override bool ShouldAdd(BuffManager bm, MoodAxis axisEffected, int moodValue) { if (bm.Actor.SimDescription.IsImmuneToAllergiesAndSickness()) { return(false); } return(base.ShouldAdd(bm, axisEffected, moodValue)); }
public override bool ShouldAdd(BuffManager bm, MoodAxis axisEffected, int moodValue) { return(true); }