Exemplo n.º 1
0
        private static void InitAuthentication(MooNetClient client, bnet.protocol.authentication.LogonRequest request)
        {
            client.LoginEmail = request.Email;
            var account = AccountManager.GetAccountByEmail(request.Email.ToLower()); // check if account exists.

            if (account == null)                                                     // we should be returning an error to client /raist.
            {
                client.AuthenticationErrorCode = AuthenticationErrorCodes.NoGameAccount;
                client.AuthenticationComplete();
                return;
            }

            var thumbprintData = "f9513183031b3836103ac3a3bb606c0e06fd3b94ae4a6b6e405844085b794e901b0ebb1db650b85bac4b489a38a1ca9dcef2bbd13445d0cd85accfc62d84bc3a8d960b1a7a65cd8d3f72a172f41dca98459015ffbd25d766b02824a42dacb7c4cd64f4b3b9e316de23ec1dbb0153b73a4fa58ffb39c3f484b4b478a660dc8979e16e52f978a0ca2fc4184fa0f69844d73ef99f47e3ccb02cf6a636b4ae9513404eee7e0ad536dcef50cd1699e38195e6afdd3655a3a3529b4e52b33ac5d04f5fa2b15536a2c782c89c0acf133e14eac15af035abf5e44e9e1124a3397dac8f90a4ccb1717540698869fc1ba9037e099d68698ecf17ffdd36f07013176be24269fda1e5d221708181d95474fc1d74bb901062a9f6a3e24aef79e9d583d9126796d63c153a0f75f02da27ecc0971f39a46ec29087c3ae474e08fdf8f65d1445b293399bc495ff651b7d2d7a36216ba5e4400ea7bbc884dc4cf3ed27f14501b8bb7fc0f86b5089880e6889bcd851153e299a337d6c945f710559595e351995341cbef44abac379cf0f845b362d294eec390d50f1a50089d250eae1b1205cea1aff514de076516f467cd077a1fbb759b415dc6c0ea1617f31f7d764a0d60d5b67aa82b4202b2a9455eb9ca3683955ec45aaf56aba42a2f3ae9be5f3eed093a6601816d00e0569bfcb91fb7843945336c99757812d373d510d25744f9480b6cc87e8a".ToByteArray();

            var srp6a = new SRP6a(account); // create srp6 handler to process the authentication.

            OngoingAuthentications.Add(client, srp6a);

            // request client to load thumbprint.dll for authentication.
            var moduleLoadRequest = bnet.protocol.authentication.ModuleLoadRequest.CreateBuilder()
                                    .SetModuleHandle(bnet.protocol.ContentHandle.CreateBuilder()
                                                     .SetRegion(0x00005858) // XX
                                                     .SetUsage(0x61757468)  // auth - thumbprint.dll
                                                     .SetHash(ByteString.CopyFrom(VersionInfo.MooNet.ThumbprintHashMap[client.Platform])))
                                    .SetMessage(ByteString.CopyFrom(thumbprintData))
                                    .Build();

            client.ThumbprintReq = true;
            client.MakeRPC(() => bnet.protocol.authentication.AuthenticationClient.CreateStub(client).ModuleLoad(null, moduleLoadRequest, callback => { }));
        }
Exemplo n.º 2
0
        private static void InitAuthentication(MooNetClient client, bnet.protocol.authentication.LogonRequest request)
        {
            var account = AccountManager.GetAccountByEmail(request.Email.ToLower()); // check if account exists.

            if (account == null)                                                     // we should be returning an error to client /raist.
            {
                client.AuthenticationErrorCode = AuthenticationErrorCodes.NoGameAccount;
                client.AuthenticationCompleteSignal.Set();
                return;
            }

            var srp6a = new SRP6a(account); // create srp6 handler to process the authentication.

            OngoingAuthentications.Add(client, srp6a);

            // request client to load password.dll for authentication.
            var moduleLoadRequest = bnet.protocol.authentication.ModuleLoadRequest.CreateBuilder()
                                    .SetModuleHandle(bnet.protocol.ContentHandle.CreateBuilder()
                                                     .SetRegion(0x00005553) // us
                                                     .SetUsage(0x61757468)  // auth - password.dll
                                                     .SetHash(ByteString.CopyFrom(VersionInfo.MooNet.AuthModuleHashMap[client.Platform])))
                                    .SetMessage(ByteString.CopyFrom(srp6a.LogonChallenge))
                                    .Build();

            //client.MakeRPCWithListenerId(request.ListenerId, () =>
            //    bnet.protocol.authentication.AuthenticationClient.CreateStub(client).ModuleLoad(null, moduleLoadRequest, ModuleLoadResponse));
            client.MakeRPC(() => bnet.protocol.authentication.AuthenticationClient.CreateStub(client).ModuleLoad(null, moduleLoadRequest, ModuleLoadResponse));
        }
Exemplo n.º 3
0
        public static void SendAccountSettings(MooNetClient client)
        {
            var accset = new bnet.protocol.authentication.AccountSettingsNotification.Builder();

            accset.AddLicenses(new bnet.protocol.account.AccountLicense.Builder().SetId(111));
            accset.AddLicenses(new bnet.protocol.account.AccountLicense.Builder().SetId(227));
            client.MakeRPC(() => bnet.protocol.authentication.AuthenticationClient.CreateStub(client).AccountSettings(null, accset.Build(), delegate(bnet.protocol.NO_RESPONSE a) { }));
        }
Exemplo n.º 4
0
        private void SendConnectionInfo(MooNetClient client)
        {
            // Lock party and close privacy level while entering game
            if (client.CurrentChannel != null)
            {
                var channelStatePrivacyLevel = bnet.protocol.channel.ChannelState.CreateBuilder()
                                               .SetPrivacyLevel(bnet.protocol.channel.ChannelState.Types.PrivacyLevel.PRIVACY_LEVEL_CLOSED).Build();

                var notificationPrivacyLevel = bnet.protocol.channel.UpdateChannelStateNotification.CreateBuilder()
                                               .SetAgentId(client.Account.CurrentGameAccount.BnetEntityId)
                                               .SetStateChange(channelStatePrivacyLevel)
                                               .Build();

                client.MakeTargetedRPC(client.CurrentChannel, () =>
                                       bnet.protocol.channel.ChannelSubscriber.CreateStub(client).NotifyUpdateChannelState(null, notificationPrivacyLevel, callback => { }));

                var channelStatePartyLock = bnet.protocol.channel.ChannelState.CreateBuilder()
                                            .AddAttribute(bnet.protocol.attribute.Attribute.CreateBuilder()
                                                          .SetName("D3.Party.LockReasons")
                                                          .SetValue(bnet.protocol.attribute.Variant.CreateBuilder().SetIntValue(1).Build())
                                                          .Build()).Build();

                var notificationPartyLock = bnet.protocol.channel.UpdateChannelStateNotification.CreateBuilder()
                                            .SetAgentId(client.Account.CurrentGameAccount.BnetEntityId)
                                            .SetStateChange(channelStatePartyLock)
                                            .Build();

                client.MakeTargetedRPC(client.CurrentChannel, () =>
                                       bnet.protocol.channel.ChannelSubscriber.CreateStub(client).NotifyUpdateChannelState(null, notificationPartyLock, callback => { }));
            }

            // send the notification.
            var connectionInfo = GetConnectionInfoForClient(client);

            var connectionInfoAttribute = bnet.protocol.attribute.Attribute.CreateBuilder().SetName("connection_info")
                                          .SetValue(bnet.protocol.attribute.Variant.CreateBuilder().SetMessageValue(connectionInfo.ToByteString()).Build())
                                          .Build();

            var gameHandleAttribute = bnet.protocol.attribute.Attribute.CreateBuilder().SetName("game_handle")
                                      .SetValue(bnet.protocol.attribute.Variant.CreateBuilder().SetMessageValue(this.GameHandle.ToByteString()).Build())
                                      .Build();

            var requestIdAttribute = bnet.protocol.attribute.Attribute.CreateBuilder().SetName("game_request_id")
                                     .SetValue(bnet.protocol.attribute.Variant.CreateBuilder().SetUintValue(this.RequestId).Build())
                                     .Build();

            var notificationBuilder = bnet.protocol.notification.Notification.CreateBuilder()
                                      .SetSenderId(bnet.protocol.EntityId.CreateBuilder().SetHigh((ulong)EntityIdHelper.HighIdType.GameAccountId).SetLow(0).Build())
                                      .SetTargetId(client.Account.CurrentGameAccount.BnetEntityId)
                                      .SetType("GAME_ENTRY")
                                      .AddAttribute(connectionInfoAttribute)
                                      .AddAttribute(gameHandleAttribute)
                                      .AddAttribute(requestIdAttribute)
                                      .Build();

            client.MakeRPC(() =>
                           bnet.protocol.notification.NotificationListener.CreateStub(client).OnNotificationReceived(null, notificationBuilder, callback => { }));
        }
Exemplo n.º 5
0
        public static void HandleAuthResponse(MooNetClient client, int moduleId, byte[] authMessage)
        {
            if (!OngoingAuthentications.ContainsKey(client))
            {
                return;                                             // TODO: disconnect him also. /raist.
            }
            var srp6 = OngoingAuthentications[client];

            byte[] A        = authMessage.Skip(1).Take(128).ToArray();            // client's public ephemeral
            byte[] M_client = authMessage.Skip(1 + 128).Take(32).ToArray();       // client's proof of session key.
            byte[] seed     = authMessage.Skip(1 + 32 + 128).Take(128).ToArray(); // client's second challenge.

            var success = srp6.Verify(A, M_client, seed);

            if (Config.Instance.DisablePasswordChecks || success) // if authentication is sucesseful or password check's are disabled.
            {
                // send the logon proof.
                var message = bnet.protocol.authentication.ModuleMessageRequest.CreateBuilder()
                              .SetModuleId(moduleId)
                              .SetMessage(ByteString.CopyFrom(srp6.LogonProof))
                              .Build();

                client.MakeRPC(() =>
                               bnet.protocol.authentication.AuthenticationClient.CreateStub(client).ModuleMessage(null, message, callback => client.AuthenticationComplete()));

                /*
                 * var moduleLoadRequest = bnet.protocol.authentication.ModuleLoadRequest.CreateBuilder()
                 *  .SetModuleHandle(bnet.protocol.ContentHandle.CreateBuilder()
                 *      .SetRegion(0x00005858) // XX
                 *      .SetUsage(0x61757468) // auth - RiskFingerprint.dll
                 *      .SetHash(ByteString.CopyFrom("bcfa324ab555fc66614976011d018d2be2b9dc23d0b54d94a3bd7d12472aa107".ToByteArray())))
                 *  .SetMessage(ByteString.Empty)
                 *  .Build();
                 *
                 * client.MakeRPC(() => bnet.protocol.authentication.AuthenticationClient.CreateStub(client).ModuleLoad(null, moduleLoadRequest, ModuleLoadResponse));
                 */

                client.Account = AccountManager.GetAccountByEmail(srp6.Account.Email);
                //if (client.Account.LoggedInClient != null)
                //    client.Account.LoggedInClient.Connection.Disconnect();
                //client.Account.LoggedInClient = client;
            }
            else // authentication failed because of invalid credentals.
            {
                client.AuthenticationErrorCode = AuthenticationErrorCodes.InvalidCredentials;
                //end authentication
                client.AuthenticationComplete();
            }

            OngoingAuthentications.Remove(client);
        }
Exemplo n.º 6
0
        public static void HandleAuthResponse(MooNetClient client, int moduleId, byte[] authMessage)
        {
            if (!OngoingAuthentications.ContainsKey(client))
            {
                return;                                              // TODO: disconnect him also. /raist.
            }
            var srp6 = OngoingAuthentications[client];

            byte[] A        = authMessage.Skip(1).Take(128).ToArray();            // client's public ephemeral
            byte[] M_client = authMessage.Skip(1 + 128).Take(32).ToArray();       // client's proof of session key.
            byte[] seed     = authMessage.Skip(1 + 32 + 128).Take(128).ToArray(); // client's second challenge.

            var success = srp6.Verify(A, M_client, seed);

            //if (Config.Instance.DisablePasswordChecks || success)
            if (success)
            {
                client.SessionKey = srp6.SessionKey;
                // send the logon proof.
                var message = bnet.protocol.authentication.ModuleMessageRequest.CreateBuilder()
                              .SetModuleId(moduleId)
                              .SetMessage(ByteString.CopyFrom(srp6.LogonProof))
                              .Build();

                client.MakeRPC(() =>
                               bnet.protocol.authentication.AuthenticationClient.CreateStub(client).ModuleMessage(null, message, callback => client.CheckAuthenticator()));

                client.Account = AccountManager.GetAccountByEmail(srp6.Account.Email);
                //if (client.Account.LoggedInClient != null)
                //    client.Account.LoggedInClient.Connection.Disconnect();
                //client.Account.LoggedInClient = client;
            }
            else // authentication failed because of invalid credentals.
            {
                client.AuthenticationErrorCode = AuthenticationErrorCodes.InvalidCredentials;
                //end authentication
                client.AuthenticationComplete();
            }

            OngoingAuthentications.Remove(client);
        }