Exemplo n.º 1
0
        /// <summary>
        /// Changes the language used by the data files.
        /// Reads all data (names, tables) again and updates
        /// the viewmodel
        /// </summary>
        /// <param name="newLanguage"></param>
        private static void ChangeLanguage(Language newLanguage)
        {
            if (CookedPCPath == null)
            {
                return;
            }

            if (!File.Exists(BattleFile))
            {
                //MessageBox.Show("Could not find path to The Last Remnant in the registy. Please enter the path manually.");
                return;
            }
            try
            {
                language     = newLanguage;
                TableOffsets = ReadOffsets();
                Names.LoadData();
                Monster.LoadData();
                MonsterFormation.LoadData();
                Equipment.LoadData();
                Unit.LoadData();
                Map.LoadData();
            }
            catch (Exception e)
            {
                MessageBox.Show(e.ToString());
            }
        }
Exemplo n.º 2
0
    public void SpawnMultiplayerEncounter(PhotonPlayer invader)
    {
        MonsterFormation.LoadParty(new RaidParty(invader), invader);
        for (int i = 0; i < MonsterParty.Units.Count; i++)
        {
            MonsterParty.Units[i].CombatInfo.PrepareForBattle(PickId());
            RaidSceneManager.TorchMeter.ApplyBuffsForUnit(MonsterParty.Units[i]);
        }

        MonsterFormation.overlay.UpdateOverlay();

        SurpriseStatus = SurpriseStatus.Nothing;

        Round.StartBattle(this);
    }
Exemplo n.º 3
0
    public void LoadEncounter(BattleFormationSaveData encounterSaveData)
    {
        MonsterFormation.LoadParty(encounterSaveData, false);
        for (int i = 0; i < MonsterParty.Units.Count; i++)
        {
            RaidSceneManager.TorchMeter.ApplyBuffsForUnit(MonsterParty.Units[i]);
            if (MonsterParty.Units[i].Character.IsMonster)
            {
                if ((MonsterParty.Units[i].Character as Monster).Data.BattleBackdrop != null)
                {
                    backdrop.Activate((MonsterParty.Units[i].Character as Monster).Data.BattleBackdrop);
                }
            }
        }
        var shared = MonsterParty.Units.Find(unit => unit.Character.SharedHealth != null);

        if (shared != null)
        {
            SharedHealth.Initialize(MonsterParty.Units, shared.Character.SharedHealth);
        }
        MonsterFormation.overlay.UpdateOverlay();
    }
Exemplo n.º 4
0
    public void SpawnEncounter(BattleEncounter encounter, bool campfireSurprise)
    {
        MonsterFormation.LoadParty(encounter);
        for (int i = 0; i < MonsterParty.Units.Count; i++)
        {
            var monster = MonsterParty.Units[i].Character as Monster;
            MonsterParty.Units[i].CombatInfo.PrepareForBattle(PickId(), monster, true);
            if (monster.TorchlightModifier != null)
            {
                RaidSceneManager.TorchMeter.Modify(monster.TorchlightModifier);
            }
            RaidSceneManager.TorchMeter.ApplyBuffsForUnit(MonsterParty.Units[i]);
            if (monster.Data.BattleBackdrop != null)
            {
                backdrop.Activate(monster.Data.BattleBackdrop);
            }
            #region Spawn Check
            if (monster.Data.Spawn != null)
            {
                for (int k = 0; k < monster.Data.Spawn.Effects.Count; k++)
                {
                    for (int j = 0; j < monster.Data.Spawn.Effects[k].SubEffects.Count; j++)
                    {
                        monster.Data.Spawn.Effects[k].SubEffects[j].ApplyInstant(MonsterParty.Units[i],
                                                                                 MonsterParty.Units[i], monster.Data.Spawn.Effects[k]);
                    }
                }
                MonsterParty.Units[i].OverlaySlot.UpdateOverlay();
            }
            #endregion
        }
        var shared = MonsterParty.Units.Find(unit => unit.Character.SharedHealth != null);
        if (shared != null)
        {
            SharedHealth.Initialize(MonsterParty.Units, shared.Character.SharedHealth);
        }
        MonsterFormation.overlay.UpdateOverlay();

        SurpriseStatus = SurpriseStatus.Nothing;

        if (MonsterFormation.AlwaysSurprises() || campfireSurprise)
        {
            SurpriseStatus = SurpriseStatus.HeroesSurprised;
        }
        else if (MonsterFormation.AlwaysBeSurprised())
        {
            SurpriseStatus = SurpriseStatus.MonstersSurprised;
        }
        else
        {
            if (MonsterFormation.CanBeSurprised())
            {
                float monstersSurprised = 0.1f + RaidSceneManager.TorchMeter.CurrentRange.MonstersSurprised;
                for (int i = 0; i < HeroParty.Units.Count; i++)
                {
                    monstersSurprised += HeroParty.Units[i].Character[AttributeType.MonsterSurpirseChance].ModifiedValue;
                }
                monstersSurprised = Mathf.Clamp(monstersSurprised, 0, 0.65f);
                if (RandomSolver.CheckSuccess(monstersSurprised))
                {
                    SurpriseStatus = SurpriseStatus.MonstersSurprised;
                }
            }

            if (MonsterFormation.CanSurprise() && SurpriseStatus == SurpriseStatus.Nothing)
            {
                float heroesSurprised = 0.1f + RaidSceneManager.TorchMeter.CurrentRange.HeroesSurprised;
                for (int i = 0; i < HeroParty.Units.Count; i++)
                {
                    heroesSurprised += HeroParty.Units[i].Character[AttributeType.PartySurpriseChance].ModifiedValue;
                }
                heroesSurprised = Mathf.Clamp(heroesSurprised, 0, 0.65f);
                if (RandomSolver.CheckSuccess(heroesSurprised))
                {
                    SurpriseStatus = SurpriseStatus.HeroesSurprised;
                }
            }
        }
        Round.StartBattle(this);
    }