Exemplo n.º 1
0
    public void GenerateDirectionPossibilities(PossibleDirections possibleDirections)
    {
        ClearState();

        var directionsCount = MonsterDirection.CountPossibleDirections(possibleDirections);
        var equalPosibility = 1f / directionsCount;

        if ((possibleDirections & PossibleDirections.Up) == PossibleDirections.Up)
        {
            _possibilities.Add(PossibleDirections.Up, equalPosibility);
        }

        if ((possibleDirections & PossibleDirections.Down) == PossibleDirections.Down)
        {
            _possibilities.Add(PossibleDirections.Down, equalPosibility);
        }

        if ((possibleDirections & PossibleDirections.Left) == PossibleDirections.Left)
        {
            _possibilities.Add(PossibleDirections.Left, equalPosibility);
        }

        if ((possibleDirections & PossibleDirections.Right) == PossibleDirections.Right)
        {
            _possibilities.Add(PossibleDirections.Right, equalPosibility);
        }
    }