Exemplo n.º 1
0
        protected override void OnGameHook()
        {
            mono.Run(() => {
                MonoNestedPointerFactory ptrFactory = new MonoNestedPointerFactory(this, mono);

                var game  = ptrFactory.Make <IntPtr>("Game", "ins_", out IntPtr gameClass);
                globalVar = ptrFactory.Make <IntPtr>(game, mono.GetFieldOffset(gameClass, "<GlobalVar>k__BackingField"));
                status    = ptrFactory.Make <int>(game, mono.GetFieldOffset(gameClass, "<status>k__BackingField"));

                playMgr               = ptrFactory.Make <IntPtr>("PlayMgr", "ins", out IntPtr playMgrClass);
                uiLock                = ptrFactory.Make <int>(playMgr, mono.GetFieldOffset(playMgrClass, "<ui>k__BackingField"), 0x174);
                playerTile            = ptrFactory.MakeString(playMgr, mono.GetFieldOffset(playMgrClass, "<player>k__BackingField"), 0x38, 0x20, 0x10, 0x100, 0x14);
                playerTile.StringType = EStringType.UTF16Sized;

                Logger.Log(ptrFactory.ToString());
            });
        }