void BehaverEquipListener.OnEquipBehaviorSetter(MonoBUnityBehaviorSetter setter) { canEquip = true; var instance = Utilities.ConsistentInstantiate(setter, customBehaverInstance.transform); customBehaverInstance.bSetters.Add(instance); trigger = instance.behaviorSetter.ReadyBehavior(bExpr, unityBRSupport); }
void BehaverEquipListener.OnEquipBehaviorSetter(MonoBUnityBehaviorSetter setter) { myCustomizable.bSetters.Add(Utilities.ConsistentInstantiate(setter, myCustomizable.transform)); }